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Software Engineering

The most popular blog posts about software engineering on Hacker News. 7,286 posts.

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1

Microsoft takes .NET open source and cross-platform

NEW YORK — Nov. 12, 2014 — On Wednesday, Microsoft Corp. reinforced its commitment to cross-platform developer experiences by open sourcing the full server-side .NET stack and expanding .NET to run on the Linux and Mac OS platforms. Microsoft also released Visual Studio Community 2013, a new free edition of Visual…

4

Margaret Hamilton has died

Margaret H. Hamilton, a profoundly influential computer scientist best known for leading the software engineering team at MIT’s Instrumentation Lab during NASA’s Apollo program, died at age 90.

5

Deno 1.0

Dynamic languages are useful tools. Scripting allows users to rapidly and succinctly tie together complex systems and express ideas without worrying about details like memory management or build systems.

7

ChatGPT Plugins

We’ve implemented initial support for plugins in ChatGPT. Plugins are tools designed specifically for language models with safety as a core principle, and help ChatGPT access up-to-date information, run computations, or use third-party services.

10

Hacker News API

Today we’re excited to launch an official Hacker News API [https://github.com/HackerNews/API]. [https://github.com/HackerNews/API] We’ve partnered up with Firebase [http://firebase.com] (YC S11) so that the data we’re making available will be near real time, which should be a huge improvement for developers who had to…

11

Sublime Text 3.0

Compared to the last beta, 3.0 brings a refreshed UI theme, new color schemes, and a new icon. Some of the other highlights are big syntax highlighting improvements, touch input support on Windows, Touch Bar support on macOS, and apt/yum/pacman repositories for Linux.

17

GPT-5.3-Codex

GPT-5.3-Codex is a Codex-native agent that pairs frontier coding performance with general reasoning to support long-horizon, real-world technical work.

18

Leaving Rust gamedev after 3 years

Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games…