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The most popular blog posts about software engineering on Hacker News. 21,842 posts.

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13539

Patching my guitar amp's firmware

I’m having a lot of fun with reverse engineering lately, so when I was looking over the service manual for my guitar amp, a Yamaha THR10c, and saw references to a UART header in the schematic, I got excited. I wondered if anything cool was hiding in there. Next to it was a JTAG header. I knew next to nothing about…

13540

Visualising the .NET Garbage Collector

As part of an ongoing attempt to learn more about how a real-life Garbage Collector (GC) works (see part 1) and after being inspired by Julia Evans’ excellent post gzip + poetry = awesome I spent a some time writing a tool to enable a live visualisation of the .NET GC in action.

13546

Procedural Dungeon Generation: Cellular Automata

Last time we looked at generating random dungeons for video games using the Drunkard’s Walk algorithm. The Drunkard’s Walk is fun to play with, and often generates cool levels, but it’s also pretty unreliable. That’s not good enough for my purposes: I want to reliably generate big, open, cave-like maps, with lots of…

13547

Writing Hello World in Web Assembly (2017)

Web Assembly is written in an s-expression syntax (wast) and then needs to be translated down to binary encoded wasm. Below is a gist of wast that imports the stdlib.print function taking a memory location offset and a length, as well as importing a block of memory from the controlling runtime. We then store the…

13550

Programming a CH32v003 with light

A comedic example, parked nicely on the thinnest wedge of the venn diagram, is the HamFurs – people who do amateur radio while wearing fur suits. While it isn't my cup of tea, I love that such a group exists. They seemed like nice people when I chatted to them.

13557

I do not use a debugger (2016)

I learned to program with BASIC back when I was twelve. I would write elaborate programs and run them. Invariably, they would surprise me by failing to do what I expect. I would struggle for a time, but I'd eventually give up and just accept that whatever "bugs" I had created were there to stay. … Continue reading I…