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The most popular blog posts about software engineering on Hacker News. 21,834 posts.

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10201

Twenty years of blogging

Twenty years... a significant chunk of a human's adult life; while so many things in my life have changed since May 2003, the blog has remained a constant companion. This milestone inspired me to do some archaeology using the amazing Wayback Machine . It didn't have the very first post, but I dug up one from just a…

10207

Incremental Parsing in Go

This post is an attempt to explain the incremental parsing algorithm aretext uses for syntax highlighting. Like the rest of aretext, parsers are implemented in Go for portability and performance. Most people do not consider Go a functional programming language; nonetheless, aretext’s parsers rely on functional…

10210

Passing nothing is surprisingly difficult

My day job is in browsers and cryptography , not compilers, yet I often find that I need to spend more of my time working through the semantics of programming languages than using them. This post discusses a thorny cross-language issue between C, C++, and Rust. In short:

10216

Testing Sync at Dropbox

Executing a full rewrite of the Dropbox sync engine was pretty daunting. (Read more about our goals and how we made the decision in our previous post here .) Doing so meant taking the engine that powers Dropbox on hundreds of millions of user’s machines and swapping it out mid-flight. To pull this off, we knew we…

10217

Hashmaps in Factor are faster than in Zig

Recently, I was looking at the Zig programming language . As I often do, I started implementing a few typical things in new languages to learn them. Well, one of them was super slow and Zig is supposed to be super fast, so I was trying to understand where the disconnect was and compare it to Factor !

10219

Light Table 0.5.0

This release was about simplifying the experience of Light Table, making it far more robust, and making sure it’s fast enough to handle whatever you throw at it. We’ve made big strides in each of these areas, from removing some of the UI elements that didn’t add anything (the left vertical menu), to reaching the point…