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Software Engineering

The most popular blog posts about software engineering on Hacker News. 780 posts.

2016
392

Distributed Systems in Haskell

I recently completed UT Austin's Distributed Computing class, taught by Lorenzo Alvisi. My project partner Pato and I decided to give it a go in Haskell, and ended up using Haskell for all project assignments (Chandy-Lamport, Paxos, and Bayou).

394

Go Debian: Writing Debian tooling in Go

As some of the world knows full well by now, I’ve been noodling with Go for a few years, working through its pros, its cons, and thinking a lot about how humans use code to express thoughts and ideas. Go’s got a lot of neat use cases, suited to particular problems, and used in the right place, you can see some clear…

397

State of Bootstrap 4 vs. Foundation

Bootstrap 4 and Foundation 6 are the latest versions of the most widely used CSS frameworks out there. Foundation 6 is stable whereas Bootstrap 4 hasn’t been released yet. However, before you wonder why I am comparing a stable framework version vs an alpha one, let me set the record straight by saying that Bootstrap 4…

401

What Golang Is and Is Not

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404

Lessons from Doom (2010)

A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…

411

Getting Started with Tokio

If you're interested in writing servers in Rust, Tokio is a project that should definitely be on your radar. It promises to leverage the exciting new work on futures in Rust to make it easy to build extremely efficient networked servers with natural, composable code.

415

Reducing the maximum latency of a bound buffer in Erlang

Recently I came across two great articles on the Pusher blog: Low latency, large working set, and GHC’s garbage collector: pick two of three and Golang’s Real-time GC in Theory and Practice . The articles tell the story of how Pusher engineers reimplemented their message bus. The first take was done in Haskell. During…