I'm helping my dog vibe code games
My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
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The most popular blog posts about games & graphics on Hacker News. 193 posts.
My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
After I mentioned a Jurassic Park anecdote the other day , I watched the movie again. I must have seen it at least ten times now. This time, I researched every computer/software I spotted.
A deep dive into the asset creation pipeline for Catlantean 3D.
How imprecise UI animations erode trust in product
ns2jb is a software-only, tethered jailbreak for the Switch 2. It allows running arbitrary native code as any ordinary sysmodule, and as the built-in fs sysmodule. This lets us run homebrew, reverse engineer and mod Switch 2 games, back up save files off the Switch, and access most of the Switch 2’s peripherals…
Was Daft Punk Having a Laugh When They Chose the Tempo of Harder, Better, Faster, Stronger?
Jay Peters: Xbox’s huge outage even blocked games on disc An extended Xbox outage that began Sunday evening hasn’t just caused issues for people trying to play digital games — it blocked people from playing their disc-based games, too. When Sony announced that they were discontinuing physical discs
PlayStation announced that they will stop making discs. People are rightfully mad about this, but it's not actually about physical media. It's about owning your games.
What if you could strap a full desktop GPU to your MacBook Air? Turns out, you can.
Microsoft have fired most if not all of the team at id Software responsible for developing the idTech game engine during Xbox layoffs
Explore my 1996 vehicle physics prototype, recreated for the web as Motion Lab.
How games implement roads
Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …
It is a kind of stereo image you make by looping frames together, like as a GIF.
I've been obsessed with procedural maps since I was a kid rolling dice on the random dungeon tables in the AD&D Dungeon Master's Guide. There was something magical about it — you didn't design the dungeon, you discovered it, one room at a time, and the dice decided whether you got a treasure chamber or a dead end full…
This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.
Every wall, floor, barrel, and imp is a div — DOOM rendered entirely in CSS. Using 3D transforms, CSS math functions, @property, clip-path, anchor positioning, and SVG filters to build a fully playable 3D first-person shooter in the browser without Canvas or WebGL.
A fun experiment where I back-port all the improvements we've made to chess engines over the last 30 years and run it on a 1996 Pentium Pro to see what we could have done if only we knew more at the time.
In the mid-90s the coolest thing to buy for a PC, besides the incredibly expensive Intel Pentium , was a CD-ROM drive . With their capacity of 640 MiB (three times the storage of PC HDD at the time), CDs allowed enthusiasts to step into a world of multimedia, made of high-resolution 640x480 256 colors palette-indexed…
Two years ago, I was Porting my JavaScript Game Engine to C for No Reason . I have since found a reason: making a new N64 game!
SimCity 3000 is the best SimCity. Its only problem is that it doesn't run well on contemporary systems. Not to worry, here's a complete guide to a perfect game of SimCity 3000 on modern Windows:...
Appreciating typography is a study in paradox. The primary goal of well-designed typography is to help you read the words, not appreciate how the words are comp
Ahh, the demo scene - a digital art subculture, a motley gang of creative nerds, and a favourite pastime of mine. So much amazing art, music and code has been produced by sceners, and anyone who comes into contact with the scene might start to wonder exactly how - apart from hours of dedicated grind, of course.
Released at the Outline Demoparty in May 2026, Ommen, NL An exploration of algorithmic density in 16 bytes of x86 assembly.
This article is part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
I get asked fairly often what people need to know to be hireable as a graphics programmer. I figured it was time to make a page to link instead of re-typing it each time. We are in a strange time w…
Relax or experiment with over 500 materials in this falling sand simulator.
LLMs can make complete multi-level games that are fun.
How Varkos was built: a low-latency AI companion that plays Skyrim with you, follows complex instructions and evolves through shared experiences.
A slight shift of focus, and the future could still turn out like Deus Ex after all…