An introduction to modern OpenGL
Table of Contents | Chapter 2 » OpenGL has been around a long time, and from reading all the accumulated layers of documentation out there on the Internet, it's not always clear what parts are h…
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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.
Table of Contents | Chapter 2 » OpenGL has been around a long time, and from reading all the accumulated layers of documentation out there on the Internet, it's not always clear what parts are h…
Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint , Heat Signature , and Tactical Breach Wizards . Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
Discover the process of transforming an ASCII game into real-time AI-rendered graphics with fal.ai
My children are hopelessly addicted to their gaming devices. This is a problem, but not one that I can directly solve because the school mandates that they have both an Android smartphone and a Windows laptop. Rather than to meet the problem head on I figured the better way to address it is to replace consumption with…
Introduction In my last post, I discussed the process of building my Magic Leap One (ML1) view simulator model (hereafter referred to as “model”), and now I would like to show you what the view of …
My complete guide for setting up the ASRock BC-250. You can’t beat its price for performance, and it’s perfect for those who love tinkering with projects.
Hey friends! (Or just curious readers peeking under the hood of good old retro games).
The quest for the earliest transcript of a computer game uncovers a surprisingly complex computer strategy game from the 1950s.
One of the most fascinating aspects of modern Formula 1 is the use of computer simulations to predict car performances and race strategies. By the early 1990s, teams like Benetton had begun to deve…
First entry on completing Cheat Engine's tutorial without Cheat Engine
It had been one hell of a year for the United States and most of the rest of the Western world — a year of rampant chaos and conflict at home and abroad, when the very foundations of democratic society seemed on the verge of crumbling to dust. In the course of twelve months, a brutal war with no prospect of ending had…
Recently piet-gpu has taken a big step towards realizing its vision, moving the computation of path clipping from partially being done on the CPU to entirely being done on the GPU.
Powell's is rightly famed as a destination for book lovers, and I finally made my pilgrimage last weekend. The perils of air travel limited the inevitable splurge -- I had to fit my haul into a single backpack -- but I wound up with some nifty ...
The HQX filters , namely hq2x, hq3x and hq4x, are well-known pixel art scalers. They are mainly used by old console (such as NES) emulators to provide a smooth rendering of the games. It was developed around 2003 by Maxim Stepin.
Lannyland - A Land of Imagination
Now available for preorder.
(This post is now also listed on the Pickcode Blog) In 11th grade, I wrote my first program, Dingo Hopper. In the game, the player controls a png of a din...
The story of how dozens of British college students would stay up all night to adventure together in the game that would spawn a thousand sequels.
UPDATE: Two updates can be found at the bottom of this article revealing the findings from Fidus InfoSec and FSLabs’ response to the…
"Rule the Waves" is hard to buy, hard to look at, and hard to play. But you should play it anyway, because the actual game is so good it's worth it
How to emulate an Atari YM2149 audio chip on Amiga at litteraly 0 CPU cost, by Arnaud Carré
The Sierra Online of the 1980s and very early 1990s excelled at customer relations perhaps more than anything else. Through the tours of their offices (which they offered to anyone who cared to make the trip to rural Oakhurst, California), the newsletter they published (which always opened with a folksy editorial from…
Using a game use-case to motivate and explain PIDs
Progress report for the Spider-Man decompilation project
In April of 1988, Brian Moriarty of Infocom flew from the East Coast to the West to attend the twelfth West Coast Computer Faire and the first ever Computer Game Developers Conference. Hard-pressed from below by the slowing sales of their text adventures and from above by parent company Activision’s ever more…
As a man of wide-ranging curiosity, Terry Pratchett was drawn to personal computers early. In 1981, he purchased a Sinclair ZX81 in kit form and soldered it together successfully. He soon upgraded to a Sinclair Spectrum and then to an Amstrad CPC 464 , which was his first computer strong enough to run a practical word…