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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 193 posts.

2026
121

The Lamentable Later Life of Lemmings

For a while there in the early 1990s, there seemed to be good reason to believe that Lemmings was on its way to becoming one of gaming’s perennial franchises. Developed by DMA Design of Dundee, Scotland, the original Lemmings game took the world by storm upon its release in 1991. From its first home on the Commodore…

122

Chess engines do weird stuff

Since AlphaZero, lc0-style chess engines have been trained with RL. Specifically, you have the engine (search + model) play itself a bunch of times, and train the model to predict the outcome of the game.

134

Differential Heuristics

In 2005 Google showed off Google Maps, which lets you drag the map around instead of reloading the page like MapQuest and others used. That’s the feature that got everyone’s attention. But what got my attention was a feature they added in 2007 where you could drag the start/end points on a route [1] , and it would…

135

Amiga Screens: A Primer

One of the unwritten rules of the Internet seems to be that whenever something Amiga-related is mentioned, at least one Amiga fan (myself included) must show up and try to explain the concept of screens . Amiga screens can have different resolutions, we'll tell you, and one can drag them, we'll say, and other Amiga…

136

Super Mario Derivations

One of the most surprising aspects of the Nix language is that it is lazy, especially if you have never used a lazy language before. This laziness is what makes much of Nixpkgs possible, and its complexity.

143

3D Gaussian Splatting in a Weekend

Introduction 3D Gaussian splatting is a technique that answers this question: given a dataset of pictures of a scene, how can I reconstruct it in 3D? This is achieved using a machine learning algorithm that, for many different camera angles, does the following: render the scene, compare it to the picture taken at the…

147

A whole boss fight in 256 bytes

Endbot is a complete audio-visual demo that fits in exactly 256 bytes . It runs under DOS (via DosBox-X) and renders in real-time: a robot sprite with progressive bullet damage, a growing explosion, a scrolling checkerboard landscape, and a MIDI soundtrack - all from a single tiny .com file.

148

Shades of Halftone

An interactive deep dive into building halftone shaders in GLSL, covering everything from classic dot patterns and CMYK color separation to Moiré interference, gooey effects, and animated displacement.