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2004 RuneScape fit a multiplayer RPG into 56k dial-up

In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser, on 5 kilobytes per second. It worked. Let’s follow a single step and see how.
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Games & GraphicsHistory & Retro Computing2026

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Sep 1, 20262004 RuneScape fit a multiplayer RPG into 56k dial-up by fagnerbrack13888

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