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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

Any year
1382

Full Throttle

The adventure makers at LucasArts had a banner 1993. One of the two games they released that year, Day of the Tentacle , was the veritable Platonic ideal of a cartoon-comedy graphic adventure; the other, Sam and Max Hit the Road , was merely very, very good.

1384

SDL2 common mistakes and how to avoid them

SDL has grown on me over the past year. I didn’t understand its value until viewing it in the right lens: as a complete platform and runtime replacing the host’s runtime, possibly including libc. Ideally an SDL application links exclusively against SDL and otherwise not directly against host libraries, though in…

1386

So You Want to Be a Hero?

Rule #1 is “The Player Must have Fun.” It’s trivially easy for a game designer to “defeat” players. We have all the tools and all the power. The trick is to play on the same side as the players, to tell the story together, and to make them the stars.

1387

Great Adventure-Game Puzzles

This blog has become, among other things, an examination of good and bad game-design practices down through the years, particularly within the genre of adventure games. I’ve always tried to take the subject seriously, and have even dared to hope that some of these writings might be of practical use to someone — might…

1392

Deconstructing the Role-Playing Video Game

To me, a classic JRPG is pure mechanism, a kind of puzzle. Was there some way of getting the fun out of building such a mechanism—of solving that puzzle—, wrapping it with the minimal amount of functionality, the simplest thing that could possibly pass as a video game?

1397

Inside Look at Valve's New Lighthouse Tracking System

While walking around the Bay Area Maker Faire this weekend, I stumbled across an amazing piece of technology: Valve's "Lighthouse" tracking system. Valve's demos were (supposedly) a major contributor to Oculus' fundraising efforts and ultimate sale to Facebook, and this device may have been a key piece of those demos…

1401

Helmdar: 3D Scanning Brooklyn on Rollerblades

One of my favorite joys is exploring a city late at night on rollerblades. I’ve been doing it fairly regularly for about 10 years now, first in Boston and then in NYC. Every time day turns to night and back again a city takes a breath. At night people flow out or huddle up in buildings, leaving the streets clear for…

1403

How to draw oscilloscope lines with WebGL

When I saw oscilloscope music demos, they amazed and inspired me. Observing a clever use of interaction between sound and an electron beam is a unique experience. Some awesome oscilloscope music videos: Youscope, Oscillofun and Khrậng. However, I could not find any beautiful oscilloscope emulators. Lines produced by…