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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 139 posts.

2020
100

The Shareware Scene, Part 4: Doom

The full extent of Wolfenstein 3D ‘s popularity during 1992 and 1993 is difficult to quantify with any precision due to the peculiarities of the shareware distribution model. But the one thing we can say for sure is that it was enormously popular by any standard. Apogee sold roughly 200,000 copies of the paid…

102

AR with SceneKit and Metal

Recently I found myself needing to process and visualize both point clouds and meshes in an iOS application utilizing ARKit, with the point cloud being gathered using the 2020 iPad “LiDAR” sensor. To enable maximum performance and content creation convenience I thought it would be nice to have both custom shaders and…

106

Lemmings 2: The Tribes

When the lads at DMA Design started making the original Lemmings , they envisioned that it would allow you to bestow about twenty different “skills” upon your charges. But as they continued working on the game, they threw more and more of the skills out, both to make the programming task simpler and to make the final…

112

Master of Magic

Steve Barcia started thinking about his second grand-strategy game well before he had finished creating his first one. While he was waiting for his latest iteration of Master of Orion to compile each day in the cramped Austin, Texas, offices of his company SimTex, he sketched in the mental details of a follow-up that…

114

Fix Your Timestep

Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…