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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

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1021

Infidel goes wild

Planetfall was yesterday's public release, but of course I've spent the past few weeks concentrating on Infidel. A couple of days I came across the most egregious bug I've yet seen in an Infocom game. This bug is extremely difficult to detect ...

1024

How Copyover MUD Servers Worked

When I was younger, I played a lot of MUDs (“ Multi-User Dungeons ” — the text-only predecessors of modern MMORPGs, often played over Telnet ). They were great fun, particularly during high school: a lightweight multiplayer game with no client state meant you could log in from any machine in any lab, even Windows…

1027

Reverse Engineering Wipeout

In 1995 one of my all time favorite video games was released: the original WipEout for PlayStation. The brand new PlayStation produced 3D graphics previously unseen on living room TVs and WipEout exploited its capabilities like no other game at the time. It was one of the pioneering titles of the fifth generation…

1031

Bypassing Denuvo in Hogwarts Legacy

When I announced my Black Ops 3 integrity bypass, someone commented that my research was not impressive and I should try analyzing Denuvo instead. That kinda stuck with me, so I did what everyone would do and spent the last 5 months of my free time reverse engineering and bypassing the Denuvo DRM in Hogwarts Legacy. I…

1035

Generation Nintendo

In the final months of World War II, when the United States was trying to burn out the will of a starving Japan via the most sustained campaign of aerial incendiary bombardment in history, a handful of obvious targets remained strangely untouched. Among those targets was Kyoto: population 1 million plus, founded in…

1037

Another World

The French creative aesthetic has always been a bit different from that of English-speaking nations. In their paintings, films, even furniture, the French often discard the stodgy literalism that is so characteristic of Anglo art in favor of something more attenuated, where impression becomes more important than…

1040

Stop Killing Games

tl;dr: If you're an EU citizen, sign the Stop Killing Games initiative here. Or, if you're in the UK, sign this petition. A month ago, I had a second video on self-hosting taken down. YouTube said it was 'harmful or dangerous content'. I appealed that, but my appeal was rejected. Luckily, I have enough reach I was…

1041

How a Light Saber Works

[ Metanote: This explanation arose out of a lunch-time discussion with a colleague who claimed a light saber could not exist since the light beam it emits could not just stop in mid-air after 75 cm. I thank this colleague for the challenge. ]

1042

Generating the Alphabet

My current generative artwork-in-progress includes text, but I don’t want to use a font. In browser based art work, using a “web safe” font could produce inconsistent results, while including a font file would mean a large file size. Additionally, I don’t want a visual element of the project to be s

1046

System Shock

We approached games as immersive simulations. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock. We were trying something more difficult and nuanced, [although] we still…

1048

Remaking old computer graphics with AI image generation

Can AI Image generation tools make re-imagined, higher-resolution versions of old video game graphics? Over the last few days, I used AI image generation to reproduce one of my childhood nightmares. I wrestled with Stable Diffusion, Dall-E and Midjourney to see how these commercial AI generation tools can help retell…

1049

Ultima (2012)

When we left Richard Garriott, California Pacific had just released his first game, Akalabeth , a substantial windfall for the 19-year-old university student. In between classes and SCA events, he spent his sophomore year at the University of Texas writing a new, much more ambitious game, which CP published just as…