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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 106 posts.

2014
62

Ultima IV

There’s lots of somethings to be said for sheer audacity in art, for a willingness to stick your neck out and give your audience something they never, ever expected from you. I think sometimes about how the first folks who listened to Revolver must have felt when the erstwhile cuddly Fab Four unleashed the…

64

Intrusive lists in Doom 3

Doom 3 was released in 2004, which I can't believe was a decade ago. Great game, atmospheric and scary, and a worthy successor of the first two games in the series. Several years after the initial release, in 2011, Doom 3's source code was published on Github. It can be fun to poke around the repository to learn how…

69

Fun with Lisp: Programming the NES (2012)

"Low-level programming is good for the programmer's soul." -John Carmack When the complexity of modern computing gets fatiguing, I look back to the simpler machines of my childhood. I grew up surrounded by various 8-bit and 16-bit machines (most of them already a few years outdated at the time),…

75

Ten Years of World of Warcraft

WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Not the experimenter, but the one that reaped the rewards. Not the innovator, but the one that was well-designed, built solidly, and made appealing. It was the MMO that took what has always been there, and delivered…

83

Building a F1 race simulator

One of the most fascinating aspects of modern Formula 1 is the use of computer simulations to predict car performances and race strategies. By the early 1990s, teams like Benetton had begun to deve…

85

Reverse Engineering Strike Commander

Back in the early 90s, one company was on the bleeding edge of PC gaming: Origin Systems . Their motto was "We Create Worlds" and boy did they deliver: With the Ultima series, Crusader series and Wing Commander series, they consistently took gamer's breath away. One of them took four years and more than a million man…

86

Doom on ZPU

The last few days I spend some time on porting the beloved game DOOM to the ZPU CPU. For you who don't know what I am talking about, DOOM wa...

88

The Computer Graphics Library

Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles . By 1998, the book…