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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

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61

Show HN: Metaballs

Generating gooey metaballs as a single SVG path — locating the tangent points between two circles, spreading and curving the connector with polar coordinates, and handling overlap, after Hiroyuki Sato's Illustrator script.

63

Why fastDOOM is fast

During the winter of 2024, I restored an IBM PS/1 486-DX2 66Mhz, "Mini-Tower", model 2168. It was the computer I always wanted as a teenager but could never afford. Words cannot do justice to the joy I felt while working on this machine.

72

How DOOM fire was done

The Game Engine Black Book: DOOM features a whole chapter about DOOM console ports and the challenges they encountered. The utter failure of the 3DO, the difficulties of the Saturn due to its affine texture mapping, and the amazing "reverse-engineering-from- scratch" by Randy Linden on Super Nintendo all have rich…

76

Let's remove quaternions from every 3D engine (2018)

To represent 3D rotations graphics programmers use Quaternions . However, Quaternions are taught at face value . We just accept their odd multiplication tables and other arcane definitions and use them as black boxes that rotate vectors in the ways we want. Why does $\mathbf{i}^2=\mathbf{j}^2=\mathbf{k}^2=-1$ and…

81

Another Update

Hi all - bet you are wondering what is going on at this point. The short answer is I did not know exactly how to proceed until now, finally having an idea of my employment situation. I have talked to...

82

FizzleFade

I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself ever stopping. It is always an opportunity to learn new things to follow somebody's mind process. Every once in…

85

The Most Mario Colors

The Mario franchise has two distinct logo styles. The first began with the Mario Bros. arcade game and is mostly used for side-scrolling Super Mario Bros. games, though not all of those games use that style. The second is a multicolor polygonal style, and though it’s primarily used for 3D Mario adventures now, it was…