Chasing the First Arcade Easter Egg
It all started with a project I was working on called “Fixing Gran Trak 10” about the first car racing arcade video game from 1974. I had completed the electrical repairs and was trying to intervie…
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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.
It all started with a project I was working on called “Fixing Gran Trak 10” about the first car racing arcade video game from 1974. I had completed the electrical repairs and was trying to intervie…
To most people, the Amiga is probably synonymous with the Amiga 500 and that machine was, above all, a video game: something into which you plonked 3.5" floppy disks that transported you to strange, wonderful worlds and hours of fun. To this group, the gamers, the operating system wasn't important. They probably…
Drag or tap a piece, then choose a square. Tap or click a placed piece to remove it.
A new (and better) version of the GOL computer is available here : https://github.com/nicolasloizeau/scalable-gol-computer
[Update: VileR’s writeup of the 1K colour mode is now up. His has fewer technical details but is much easier to understand than mine as it has pictures!]
[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete…
The first batches of Quake executables, quake.exe and vquake.exe were programmed on HP 712-60 running NeXT and cross-compiled with DJGPP running on a DEC Alpha server 2100A. In June of 1996, having shipped their title but concerned with NeXT stagnation, id Software switched their development stack.
An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
If God exists, he must have a sense of humor, for why else would he have strewn so many practical jokes around his creation? Among them is the uncanny phenomenon of the talented writer who absolutely hates to write.
kind of a blog
It has baked lighting with normal mapping and real-time specular shading, ahem, well sort of. More on that later. The beautiful song was made by noby with guitar performed by Moloko ( https://soundcloud.com/sou_andrade ).
Blog of Raph Levien.
In 1997 I received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for work I had done on procedural texture. For example, the NYU Torch on the right is made entirely from procedural textures (except for the text along the bottom). The flame, background, and metal and marble handle…
In “The Seventh Sally,” a story by the great Polish science-fiction writer Stanislaw Lem, a god-like “constructor” named Trurl comes upon a former tyrant named Excelsius, now exiled to a lonely asteroid by the peoples of the planets he used to terrorize. Upon learning of Trurl’s powers, Excelsius demands that he…
Before Warcraft became a legend, it was a risky DOS-era experiment. This is how it actually began.
This post describes the text rendering algorithm I used on thetamath.com, a GPU-powered 2D equation renderer I wrote for fun last December…
An in-depth analysis that explains how this console works internally
The success of an open source browser game called Friday Night Funkin tells us where "instant games" might go. Hint: we've been here before.
Check out the impressive results of the large-scale Folia test that took place on June 18th, 2023. Learn more about our findings and technical challenges in this post.
As you may, or may not know, I wrote paraLLEl-RDP back in 2020. It aimed at implementing the N64 RDP in Vulkan compute. Lightning fast, and extremely accurate, plus the added support of up-scaling on top. I’m quite happy how it turned out. Of course, the extreme accuracy was due to Angrylion being used as reference…