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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

Any year
721

Doom 3 Source code review

On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal…

723

Wooden Game Boy

You made me create a wooden Game Boy shell. Yes, you made me do it. After I got myself a CNC machine a while back I just made a wooden Game Boy cartridge to get to know the machine, but social media wanted more. So, I made a Game Boy out of walnut wood. Click the image to see the video on youtube.com. You can see the…

724

Wing Commander II

If there was ever any doubt inside Origin Systems that Chris Roberts’s Wing Commander was destined to join Ultima as the company’s second great franchise, it was banished the moment the first game in the new series was released on September 26, 1990, and promptly sold by some accounts 100,000 copies in its first month…

727

Parallel Seam Carving

Seam carving is a technique for content-aware resizing, which changes the size of an image while attempting to preserve the interesting content of the image. The basic idea behind the technique is to remove low-energy seams: paths of pixels that are similar to their surroundings. A removed seam can be either vertical…

730

Pac-Man, but you're the ghost

I always felt a little bad for the ghosts in Pac-Man. They patrol the maze, they corner the guy, and then he eats a glowing pellet and suddenly they're the ones running for their lives. So I built a small game where you finally get to play the other side.

731

ZX Spectrum Raytracer

I love raytracers; in fact I’ve written half a book about them. Probably less known is my love for the ZX Spectrum , the 1982 home computer I grew up with, and which started my interest in graphics and programming. This machine is so ridiculously underpowered for today’s standards (and even for 1980s standards), the…

740

Infinite Mac: Turning to the dark side

tl;dr: No, not Windows¹, but I’ve decided to expand Infinite Mac to the the black hardware that Mac users secretly lusted after in the 80s and 90s: NeXT. There is now a runnable collection of all notable NeXTStep versions , going from the initial 0.8 preview in 1988 to the final OPENSTEP 4.2 release in 1997.

742

Minecraft with object impermanence

I generally am uninterested in generative AI that's too close to the real thing. But every once in a while there's a modern AI thing that's so glitchy and broken that it's strangely compelling. There's this generative AI knockoff of Minecraft that fails so hard

745

Chaos in the medium: Watercolour plotting

Over the past few weeks, I've been experimenting with painting in watercolours using my AxiDraw plotter. Watercolour is a medium I enjoy painting in (by hand) as a personal hobby, kind of separate from my public art making, so it’s been interesting to combine it with code. I’ve thought about trying