Minecraft as a Kubernetes admin tool
KubeCraftAdmin : The adventurer’s admin tool
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The most popular blog posts about games & graphics on Hacker News. 154 posts.
KubeCraftAdmin : The adventurer’s admin tool
A few months ago I asked myself "What if I could write a game in Rust, but use Unreal as a renderer?". After a bit of thinking I came to the conclusion that exposing the Unreal renderer to Rust via C ffi was way more work than I was willing to do. But what if I could just build on top of Unreal instead? I could just…
The images described here are generated by analysing the following series for each point (c x ,c y ) on the plane.
It's a wise saying, because we game developers have so much fun making the underlying foundations, that we never get around to adding the actual gameplay.
Macrocosm is a mobile game that takes you from atom to galactic empire across seven interconnected stages where making progress in one stage gives you a boost in the next! This post is a deep dive into the (nearly) four years of free time I spent making it.
TLDR? You can find the code and a bunch of examples on GitHub at dps/rust-raytracer. Over the holiday break, I decided to learn Rust. Rust is a modern systems programming language which has a really interesting type system. The type system can catch broad classes of common programming mistakes - e.g. ensuring memory…
For decades, we've asked ourselves "Can it run Doom?". Now we can finally make the ultimate punchline: "Can Doom run it?"
This is a short overview of the development that's gone into "Kandria"(https://kandria.com), the open world action RPG I've been working on in recent years.
this is not a hall of shame. the intent is to awaken you to many of the peculiarities and weirdness of computers. hopefully, after reading these articles, you will have learned a lot and will embrace chaos.
Recently, I took a look at Nintendo’s MMC line of mappers, and some other boards. All boards for the NES’ western releases had to be manufactured by Nintendo...
I often like to cover oddities here; details of computers and arcade systems people may not have heard of, that didn’t sell well but had unique or interestin...
Update: You can play an updated version online here in the binjgb Game Boy emulator. This is the version with the frequency-based answer l...
This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games!
Games for the Atari 2600 were quite constrained. When Warren Robinett first pitched the idea that would become Adventure , a game where you would explore a world with many rooms and pick up items to help you along the way, he was denied because it wasn't thought feasible. And it made sense to do so. This was the late…
We've all been there: you learn a few things and it all seems so simple, but when it comes time to make something yourself, it doesn't look right! In this tutorial, we'll start with some "beginner's pixel art" and we'll make edits to it in order to show off some common mistakes and their solutions. One of the hardest…
Some years ago Matt Pharr wrote an excellent blog post series, “ Swallowing the elephant ”, in which he describes various optimizations done in pbrt using Disnay’s Moana Island Scene .
We are now offering the complete Scorched Earth experience from a single downloadable zip file. The Totally Scorched zip file contains ready-to-run copies of every official version of Scorched Earth: 1.0, 1.1, 1.2 (English and Spanish), 1.5 and a .MTN file builder. The zip file also contains instructions and an HTML…
The true dystopia of AI is that it can make Ugly Sonic look cool.
Let’s overengineer a childhood game.
If you’ve done any 3D programming, you’ve likely encountered the zoo of techniques and representations used when working with 3D rotations. Some of them are better than others, depending on the situation.
I’ve extended James Friend’s in-browser Basilisk II port to create a full-featured classic 68K Mac in your browser. You can see it in action at system7.app or macos8.app . For a taste, see also this screencast:
An in-depth analysis that explains how this console works internally
An in-depth analysis that explains how this console works internally
I fell down the rabbit hole making a homebrew SNES game a few days ago, and since I couldn't find many good resources, I figured I'd write something of a tutorial.
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Deconstructing the anxious, brooding sounds behind the 2010 masterpiece, The Social Network.
The GIF (/ɡɪf/ GHIF) file is unfortunately the most popular and widespread form of exchanging animated content across the internet. Oh crap here’s one now A Pokémon I 3D modeled and animated called Shuppet, in 50fps When I am making animations, with the intent of ultimately becoming a GIF file on the internet, I…