Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 64 posts.

2017
1

VR

About a month and a half ago I tried the new Oculus and was completely blown away. Even though there were clear rough points – expensive computer, not wireless, limited apps – I was amazed. The next morning I had two thoughts: 1. Because VR games are so physical, gaming will no longer be perceived as an unhealthy…

7

Apple proposes new web 3D graphics API

Apple’s WebKit team today proposed a new Community Group at the W3C to discuss the future of 3D graphics on the Web, and to develop a standard API that exposes modern GPU features including low-level graphics and general purpose computation.

10

Racing for Realism

At Pixar, pushing the limits of rendering is always a race towards realism, but never at the expense of style. Learn how the talented artists, programmers, and scientists at Pixar are pushing the limits of computer graphics to tell the best possible story.

12

How to Get into VR

This is the second edition of Paths [https://ycombinator.wpengine.com/category/paths/], a series outlining emerging technologies with clear steps on how to get started in each field. This series was designed with makers and aspiring entrepreneurs in mind. We talked to college students interested in engineering…

16

Amazon Sumerian: A way to create VR, AR, and 3D experiences

Update May 18, 2022 – Amazon Sumerian is no longer available to new customers. Existing customers’ Sumerian data will be available until February 21, 2023. We recommend that these customers transition their existing scenes to Babylon.js where they can be published using AWS Amplify. For more information about Amazon…

17

Early Macintosh Emulation Comes to the Archive

After offering in-browser emulation of console games, arcade machines, and a range of other home computers, the Internet Archive can now emulate the early models of the Apple Macintosh, the black-and-white, mouse driven computer that radically shifted the future of home computing in 1984. While there are certainly…

20

Godot 3's renderer design

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.

24

Dolphin Emulator Progress Report

A project cannot survive for nearly fourteen years without making some difficult decisions. Sometimes you're right, sometimes you're wrong, but, to be successful you have to learn from each and every one. One of the most difficult decisions made for Dolphin was the deprecation and removal of D3D9 despite it being the…

26

Beginners Guide to Vulkan

Recently I asked the community for beginner-friendly resources on Vulkan, and I compiled a list of them that you can find below. For the beginners reading this, Vulkan is a new graphics API-- in other words, a way to communicate with your GPU and make it do things. It's managed by the Khronos Group, which means it's…

29

ScummVM 2.0 released

Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures: Cranston Manor Full Pipe Gabriel Knight Gabriel Knight 2 King's Que…

30

Classic NES Series Anti-Emulation Measures

Some of you may remember a series of peculiar Game Boy Advance games that came out over the course of 2004. In stark contrast with the usual dark grey cartridges with colorful labels, a set of light grey cartridges with simple labels were released containing games ported from the original Nintendo Entertainment…