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The most popular blog posts about games & graphics on Hacker News. 878 posts.
Stockfish 19
Stronger, smaller, and easier to run, thanks to an upgraded network architecture, universal binaries, and more!
WorldClaw Agentic 3D open-world generation at scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.
0 A.D. Alpha 26: Zhuangzi
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈziː/), the …
Generally capable agents emerge from open-ended play
In recent years, artificial intelligence agents have succeeded in a range of complex game environments. For instance, AlphaZero beat world-champion programs in chess, shogi, and Go after starting out with knowing no more than the basic rules of how to play. Through reinforcement learning (RL), this single system…
Godot for AA/AAA game development – What's missing?
Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?
Playdate’s handheld changed how Duke University teaches game design
Official news about Playdate, the yellow handheld video game system with a crank.
OpenTTD 1.11
With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:
X-Plane 12 Flight Model Update – Supersonic Transition, Delta Wings and Mass
Oh my GOSH this is getting good. One of my favorite planes the F-4 Phantom. And one of our alpha testers recently casually mentioned that he was an Israeli Air Force F-4 Phantom flight instructor. I’ve been exchanging emails with him about every 30 minutes or so, on average, for 12-hour-long days, for the past […]
Celebrating 40 years of ZX Spectrum
The ZX Spectrum celebrates its 40 years anniversary today. Read more about how the community is still active - creating new content, archiving old content, and hacking on all sorts of hardware.
The Infinite Loop That Wasn't
Once upon a time there was a game for the GBA by the name of Hello Kitty Collection: Miracle Fashion Maker. It was a cutesy game based on the famous Sanrio Hello Kitty franchise, developed by Access. But hidden beneath the surface of the seemingly innocuous title was an insidious problem. Somehow, this simple game…
Simplifying Vulkan one subsystem at a time
When those of us in the Vulkan® working group want to modify the API—whether it’s a new hardware feature to expose, a new use case we want to address, or even just a gap in the spec we want to address—we have one invaluable tool that we make heavy use of: extensions! Extensions are a wonderful way for us to get…
Amazon Sumerian: A way to create VR, AR, and 3D experiences
Update May 18, 2022 – Amazon Sumerian is no longer available to new customers. Existing customers’ Sumerian data will be available until February 21, 2023. We recommend that these customers transition their existing scenes to Babylon.js where they can be published using AWS Amplify. For more information about Amazon…
The rise of wgpu
gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.
Krita 4.2.0: First painting application with HDR support on Windows
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
OpenTTD 13.0 Released
Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.
Dolphin Emulator and OpenGL drivers - Hall of Fame/Shame
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android....
Early Macintosh Emulation Comes to the Archive
After offering in-browser emulation of console games, arcade machines, and a range of other home computers, the Internet Archive can now emulate the early models of the Apple Macintosh, the black-and-white, mouse driven computer that radically shifted the future of home computing in 1984. While there are certainly…
Why isn't Godot an ECS-based game engine?
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
Learning Machine Learning for Game Development
Posted by Ji Hun Kim and Richard Wu, Software Engineers, Stadia Over the years, online multiplayer games have exploded in popularity, captivating m...
40 years later, a game for the ZX Spectrum will be again broadcast over FM radio
Anyone who still has a working Spectrum ZX will then be able to test the game.
World of Warcraft: one simple line of code can cost you dearly (2016)
A few days ago, a new type of gold/item scam made the rounds. Usually scamming in MMORPGs is done using social engineering techniques, e.g. an attacker sells a fake item code for alleged in-game items like mounts to a potential victim for in-game currency. But this most recent kind of attack does not only involve…
GameCube Emulation and Pixel Processing Problems
The GameCube GPU is a complex, tight-knit piece of hardware with impressive features for its time. It is so powerful and so flexible, it was used unmodified within the Wii architecture. For a comparison, just imagine a SNES running with an NES's graphics system. This is completely unheard of, before...
Google and Binomial Open-Source Basis Universal Texture Format
The latest news from Google on open source releases, major projects, events, and outreach programs for early career developers.
Harry Eng – Master Bottle Filler
Harry was born in 1932 and died in 1996. He was a school teacher, educational consultant, inventor, and magician. A web search will tell you a little about his many talents but in summary:
SIGIL, a New Doom Campaign by John Romero
Romero Games is an independent game development studio based in Galway, Ireland, founded by legendary game designers John Romero and Brenda Romero. The studio creates original PC and console games, combining decades of industry experience with with innovative gameplay, immersive worlds, and modern t