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The most popular blog posts about games & graphics on Hacker News. 878 posts.
Dolphin Emulator Progress Report: August, September, and October 2023
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the…
On Let's Plays – That Dragon, Cancer
I've been sitting here this morning paralyzed at what to say in response to this... The last few months since we launched That Dragon, Cancer have been pretty incredible. The mainstream culture, the gamer culture, and others have all embraced our story and been willing to listen to our heart a
Google Play killed my game and won't tell me why
Today, I’d like to share a (long overdue) update about the current state of the game, along with some sneak peeks! I wanted to update this website more often, but, well… life happened and I got busy with a bunch of stuff.
A Look at Game Streaming Tech in the Browser
With Google’s release of Project Stream this month, there has been a lot of recent interest in low latency game streaming for cloud gaming. Google’s first entry into the arena is Ubisoft’s Assassin’s Creed Odyssey, with the kicker that it runs from within Chrome! This kind of makes sense as a distribution channel for…
Godot's 2D engine gets several improvements for upcoming 4.0
While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.
An Update on the Open Game License (OGL)
Although we are not yet able to release the OGL at this time, we would like to update you on how things are developing, and the goals we have in mind fo...
Generating audio for video
Video-to-audio research uses video pixels and text prompts to generate rich soundtracks
Leaving No Pixel Behind: Three Years in Xenia's GPU Emulation
xenia is a BSD licensed open source research project for emulating Xbox 360 games on modern PCs.
Fyrox Game Engine 0.29
Fyrox 0.29 added new animation editor, reworked animation system and lots of smaller improvements.
Compressing Gaussian Splats
Introduction
Serialization for C# Games
Build complex state preservation systems for implementing game save systems or custom netcode with Chickensoft's new serialization tools.
Bevy 0.11: ECS-driven game engine built in Rust
Thanks to 166 contributors, 522 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.11 release on crates…
Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project
This blog post focuses on our second Spring Lisp Game Jam 2023 entry, wasm4-wireworld , an implementation of Wireworld on top of Hoot 's lower-level assembly tools which are a part of our Guile → Wasm project to bring Spritely Goblins -powered distributed applications to the common web browser.
Crash course in deep learning for computer graphics
If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
Publishing free software video games
A comprehensive guide to publishing your video game as free software
Introducing Qt 3D Studio
Explore the Qt Blog for the latest insights on e.g. Qt Creator, your go-to source for cross-platform development tips and updates.
SceneScript, a novel approach for 3D scene reconstruction
Today, we’re introducing SceneScript, a novel method for reconstructing environments and representing the layout of physical spaces.
Lost “canceled” Squaresoft game 3156 Coro Coro located and preserved
Hello, Gaming Alexandria readers! It is me, Chris Kohler, former journalist, current game developer and forever fan of obscure old games. The good people at Gaming Alexandria have given me this space to make a fortuitous announcement: A long-lost Square game, previously thought to have been canceled, has now been…
Dolphin Progress Report: December 2016
We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if…
How games cheat to help players
If we’ve done our jobs right, Wind-up Knight is a fairly simple game. There are only four inputs, and only two are ever needed simultaneously. Sir Sprint, our heroic spring-loaded knight, runs forward automatically, removing the need for a classic directional pad or analog stick. The challenge is derived from careful…
Unity 4 is here
Explore all of Unity's products and services to find the right set of tools for you. Get more information about our plans and pricing.
Exploring the mysteries of Go with AlphaGo and China’s top players
Just over a year ago, we saw a major milestone in the field of artificial intelligence: DeepMind’s AlphaGo took on and defeated one of the world’s top Go players, the legendary Lee Sedol. Even then, we had no idea how this moment would affect the 3,000 year old game of Go and the growing global community of devotees…
Facial hair tracking for high fidelity performance capture
Facial hair is a largely overlooked topic in facial performance capture. Most production pipelines in the entertainment industry do not have a way to automatically capture facial hair or track the skin underneath it. Thus, actors are asked to shave clean before face capture, which is very often undesirable. In this…
Wolfire open sourcing Aquaria, Gish, Lugaru HD, and Penumbra Overture
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