Recovering Nintendo’s Lost SimCity for the NES
The Super Nintendo classic started life on the 8-bit NES. That version was considered lost...until now.
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The most popular blog posts about games & graphics on Hacker News. 878 posts.
The Super Nintendo classic started life on the 8-bit NES. That version was considered lost...until now.
Hidden Palace and Last Minute Continue PROUDLY present... Shadow the Hedgehog (May 27, 2005 prototype) Shadow the Hedgehog (Sep 15, 2005 prototype) Shadow the Hedgehog (Sep 22, 2005 prototype) More Gifts and Stocking Stuffers: Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype) Sega Classics...
Every now and again you come across something that stretches your brain in a new direction. Last week I stumbled on a magic trick of a Choose Your Own Adventure: Al Leonardi’s Ace of Aces, a paper …
Discover the secrets behind hit music with our popular song chords analysis from 1300 tracks. Your songwriting journey begins here!
Welcome to the Progress Report for Dolphin Release 2606. We usually prefer to launch toward the beginning of the month, but a slew of important, large, and technically challenging changes had us working overtime. Strap in, because we have a lot to cover! For April Fool's we teased that Dolphin now had support for the…
One of the great headaches of developing interactive graphics applications for online deployment is covering every base. Your targets likely include a near-infinite combination of browser vendors, browser versions, and graphics hardware. The Khronos Group created WebGL to slice through this Gordian knot, rendering…
It's been a hectic past few months for the project. In addition to the upcoming release on Steam, a lot of focus has gone into other major features. While not everything has landed yet, two very important changes to Android did arrive, one of which has been in the works for a couple years! We're talking about a large…
Hi, I’m Brent “Brentmeister” Randall and I’m an engineer on the Gameplay Integrity team for VALORANT . My team is responsible for VALORANT ’s build system, automation framework, game client performance, and server performance. In this arti…
We're updating GameMaker’s pricing and adding more free options. Plus free asset bundles for everyone!
Gunship's
<p>For the last several weeks, as rumors of Wizards of the Coast’s new version of the Open Game License began circulating among publishers and on social media, gamers across the world have been asking what Paizo plans to do in light of concerns regarding Wizards of the Coast’s rumored plan to de-authorize the existing…
Dolphin 5.0 Release Video The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in…
This Open Access book is a must-have for anyone interested in real-time rendering.
Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures: Cranston Manor Full Pipe Gabriel Knight Gabriel Knight 2 King's Que…
Today we are sharing Watchtower: an interactive film production management tool.
WebGPU is a new standards-compliant API that enables high-performance 3D graphics and general-purpose computations on the Web.
gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.
Get the tools and support you need to transform your CAD and 3D data into immersive, interactive apps and experiences with Unity Industry.
All original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game. Ownership of the original game is still and will always be required for copyright reasons. When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games…
Hello! The code refactor of rails presented last week is great, but the motivation for such a task wasn't quite just some shape changes for rails. As explained last week, we can now define any kind of rail shape, and we had some very specific shapes in mind all along...
After more than a year of public and internal discussions, we're ready to announce our new name!
(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!)