MilkyTracker 1.04
Today is a special day, because we’re announcing the latest release of MilkyTracker - version 1.04.
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,925 posts.
Today is a special day, because we’re announcing the latest release of MilkyTracker - version 1.04.
I built a scriptable 3D game engine for the Nintendo DS so you can write and run games directly on the console itself. Written in C using libnds , it compiles to a 100KB .nds ROM that runs at 60 FPS . Features a touch-based code editor on the bottom screen and real-time 3D rendering on the top screen. Ships with a…
When doing the new website for the Sublime Text 2.0 launch, instead of just screenshots, I wanted to have animations to demonstrate some of its features. One of the criteria was that the animations should work everywhere, from IE6 to an iPad. This ruled out two common video options, Flash and the <video> element…
EvE online is a fascinating game. It’s one of the few MMO’s that only have a single “server” to log into, meaning everyone is playing on the same logical world. It’s also had a fascinating set of events that have happened inside it, and also remains a very visually appealing game for what it is:
Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
Veronika Megler just wanted a part-time job while she finished her college degree. She didn't realize it would end with her writing one of the first computer game blockbusters.
A tale about game development and techonlogy obsolescence
A blog about video game development
From the highly eclectic blog of Mark Dominus
Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py , a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis , the tool used by Quake, Half-Life and Source Engine games.
Blog posts and articles by author and game developer Jordan Mechner
Clickbait disclaimer: Stunts was actually created by Distinctive Software; Brøderbund was only the publisher. But nobody heard about Distinctive , and I wanted to be sure this article does not get confused with the one about Disney's Stunt Island . Sorry about that.
A while back I was going through Dolphin’s issues page out of sheer boredom. I eventually came across issue 726 – Gamma setting has no effect. Out of curiosity, I clicked.
Please, feel free to gather better data yourself and prove me wrong. If you do so I'll link to it!
Craft a mansion and uncover mysteries in this exceptional marriage of storytelling and roguelike mechanics.
BUILDING FOR HUMANITY
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Efficient filtering of polygonal shapes with closed-form solutions based on Green’s theorem with piecewise-polynomial filters (e.g. box/bilinear/bicubic).
My journey making a Sudoku variant that doesn’t have rows or columns
Hot off the heels of the new Billy Mitchell testimony published on Friday, perfectpacman.com is proud to publish a new 48-page technical analysis by hardware engineer and Donkey Kong expert Tanner Fokkens. Fokkens is a moderator and longtime member of Donkey Kong Forum, and co-founder of Snektronix Incorporated…
In 2004 I created Ableton's first software synthesiser - Operator. On the occasion of its twentieth birthday, this page provides background, a few tips and a download link to a pack with presets I and a few Ableton colleagues created for this occasion.
An old article, now removed due to being an old time capsule.
Cataphracts commanders: there is no actionable intelligence in this post. Read on. About two months ago, I reread several series on military