Top posts

Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,047 posts.

Games & Graphics
Any year
1864

Instanced Line Rendering Using WebGL

Native line rendering in WebGL leaves a lot to be desired. There's inconsistency in the implementation, so you can't trust that the line width you want will be available to you, for example. It's also missing some pretty important features, like line joins and caps. For these reasons, quite a bit of work has been done…

1870

Emacs Lisp Animations

Emacs , a programmer's text editor with roots in the 1970s, is a great tool for animation. In Fall, 2010 I taught a digital art class at NYU's interdisciplinary Steinhardt art school. Clearly, the thing to do was to teach how to make animations in Emacs by programming it in Lisp.

1871

GPU Performance for Game Artists

Performance is everybody’s responsibility, no matter what your role. When it comes to the GPU, 3D programmers have a lot of control over performance; we can optimize shaders, trade image quality for performance, use smarter rendering techniques… we have plenty of tricks up our sleeves. But there’s one thing we don’t…

1881

Browser Games Aren't an Easy Target

If you're about my age and had a similarly dull upbringing, you probably also have memories of playing video games behind a teacher's back whenever class involved going to some sort of "computer lab." Flash games were the thing when I was in elementary school, and when I was in middle school, I'd bring Quake with me…