Syntax highlighting is a waste of an information channel (2020)
No newsletter next week Running the TLA+ workshop. No way I'm gonna have any brainpower after that. Syntax highlighting is a waste of an information channel...
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 1,666 posts.
No newsletter next week Running the TLA+ workshop. No way I'm gonna have any brainpower after that. Syntax highlighting is a waste of an information channel...
PLEASE, if you do use Bootstrap for just about everything be courteous to your audience and change up some of the basic variables so it doesn’t look all…
2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours. Followed by HN. 2015/03/11: Update with …
What happens if you take motion blur past its logical extreme? Here are some fun observations and ideas I encountered while trying to answer this question, with an attempt to apply the results in a procedural animation.
Recently, people have been asking me why I’m pausing Boo to work on a programming language. I think it would actually be cool to write down how I feel.
An interactive demonstration of the “Pigeon Neck” Illusion
An interactive guide to understanding SVG paths and path commands.
Technical taste is different from technical skill. You can be technically strong but have bad taste, or technically weak with good taste. Like taste in general…
When a user moves their mouse from the middle of the page toward the navigation bar — presumably to abandon the page — there are technologies which can track this behavior and trigger a “mouse-out” alert. While this UX element (from companies such as Crazy Egg and Rooster) has great potential, I’ve found it far too…
Hidden features, reduced discoverability, cognitive overhead from dual environments, and reduced power from a single-window UI and low information density. Too bad.
I have often been asked to distill the vast corpus of user interface design into a few key principles. While I was reluctant to do this, it turned out to be a good exercise to write “Golden Rules,” that are applicable in most interactive systems. These principles, derived from experience and refined over three…
In our last article " Why Love Generative Art ?" we had a blast putting the genre into the context of modern art history. In this article we interview contemporary generative art prodigy (my words, not his) Manolo Gamboa Naon from Argentina. Manolo's work feels like it is the re
An alternative to pprint for generically visualizing heterogeneous, hierarchical data
Using Stable Diffusion techniques to create 2D game environments
The best part of digital video disc isn't the video.
As designers in open source, we’re constantly looking for opportunities to bring the principles of universal access and redistribution to new areas. While the term “open source” may still be mainly associated with code, the value in free collaboration benefits every discipline – particularly design.
Recently I’ve been on a small campaign to try to make my personal website more… personal. Little ways to make it obvious it’s mine and personal , not just another piece of the boring corporate dystopia that is most of the web these days. I don’t quite want to fully regress to the Geocities era and fill the screen with…
Personal site of designer Frank Chimero
Sometimes the law is not the law
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A look back at early interviews with Facebook and Uber CEOs illustrates an ingenious way to communicate hard-to-describe products.
✪ Update 2021-06-11 For WWDC 2021, Apple has posted an excellent video on EDR.
An attempt to detect AI design patterns in Show HN pages
Blender version 2.79 incorporated functionality which enables you to fabricate 3D models by folding paper. I decided to try it out. Drawing the model I downloaded a 3D model of a goat and re-meshed…
This article looks at how different types of shoes can affect game development and examines how games deal with this in practice.
Why Apple Just Killed the iPhone Interface (And What Comes Next)
This is a story of my journey learning to build generative ML models from scratch and teaching a computer to create fonts in the process.