Alyssa Rosenzweig personal blog
Dissecting the Apple M1 GPU, Part III
After a few weeks of investigating the Apple M1 GPU in January, I was able to draw a triangle with my own open source code . Although I began dissecting the instruction set, the shaders there were specified as machine code. A real graphics driver needs a compiler from high-level shading languages (GLSL or Metal) to a…
- Points
- 515
- HN comments
- 119
- Submissions
- 1
- Cited by
- 5 commenters
Hardware & ElectronicsSystems & Performance2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Apr 19, 2021 | Dissecting the Apple M1 GPU, Part III by marcodiego | 515 | 119 |
Cited in comments
Linked from 9 Hacker News comments by 5 different people, from Apr 2021 to Sep 2022.
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