Alyssa Rosenzweig personal blog

Dissecting the Apple M1 GPU, Part III

After a few weeks of investigating the Apple M1 GPU in January, I was able to draw a triangle with my own open source code . Although I began dissecting the instruction set, the shaders there were specified as machine code. A real graphics driver needs a compiler from high-level shading languages (GLSL or Metal) to a…
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Hardware & ElectronicsSystems & Performance2021

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Apr 19, 2021Dissecting the Apple M1 GPU, Part III by marcodiego515119

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