Alyssa Rosenzweig personal blog

Dissecting the Apple M1 GPU, Part II

Less than a month ago, I began investigating the Apple M1 GPU in hopes of developing a free and open-source driver. This week, I’ve reached a second milestone: drawing a triangle with my own open-source code. The vertex and fragment shaders are handwritten in machine code, and I interface with the hardware via the…
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Hardware & ElectronicsSystems & Performance2021

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Jan 22, 2021Dissecting the Apple M1 GPU, Part II by dddddaviddddd574188

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