Ignacio Castaño personal blog
Lightmap Compression in the Witness
In my initial implementation of our lightmapping technology I simply stored lightmap textures in RGBA16F format. This produced excellent results, but at a very high memory cost. I later switched to the R10G10B10A2 fixed point format to reduce the memory footprint of our lightmaps, but that introduce
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Games & GraphicsSoftware Engineering2017
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| May 8, 2017 | Lightmap Compression in the Witness by mmastrac | 125 | 1 |