Blogs / Personal blogs

Ignacio Castaño

ludicon.com

Texture & mesh processing tools. Spark and spark.js for real-time GPU compression.

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Visit ludicon.com → On Hacker News May 2017 – May 2017

Software Engineering 1Games & Graphics 1

1

Lightmap Compression in the Witness

In my initial implementation of our lightmapping technology I simply stored lightmap textures in RGBA16F format. This produced excellent results, but at a very high memory cost. I later switched to the R10G10B10A2 fixed point format to reduce the memory footprint of our lightmaps, but that introduce