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26704

Visualizing Delaunay Triangulation

Take a look at this: This is a triangulation of a set of random points, such that all the points are connected to one another, all of the faces are triangles, and the edges include the convex hull of the points. I would like to claim that this is not a very “good” triangulation. This algorithm tends to produce lots of…

26709

Beating the Averages (2001)

April 2001, rev. April 2003 (This article is derived from a talk given at the 2001 Franz Developer Symposium.) In the summer of 1995, my friend Robert Morris and I started a startup called Viaweb . Our plan was to write software that would let end users build online stores. What was novel about this software, at the…

26710

Postgres 15 improves UNIQUE and NULL

Postgres 15 beta 2 was released recently! I enjoy Beta season... reviewing and testing new features is a fun diversion from daily tasks. This post takes a look at an improvement to UNIQUE constraints on columns with NULL values . While the nuances of unique constraints are not as flashy as making sorts faster (that's…

26719

Triangle Grids

Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered…