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2023
1741

The anatomy of a Godot API call

UPDATE: This article has started an ongoing conversation with the Godot devs. They care about the issues raised, and would like to improve things. Significant improvements will almost certainly be made, although it’s still early days and it’s unclear what will change and by how much. I am encouraged by the response. I…

1756

Memory-efficient enum arrays in Zig

Proper support for sum types or tagged unions have become table stakes for systems programming languages. However, they can incur a lot of memory fragmentation that's not trivial to avoid without good support for metaprogramming. This post goes into Zig's powerful comptime feature, and how it allows some radical…