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2011
1756

The failure of Second Life

In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…

1757

Treatise on Font Rasterisation

Font rasterisation is, in the author’s opinion, one of the most interesting fields of computer science. If music is the subjective application of physics, then font rasterisation is almost certainly the subjective application of computer science. The purpose of this article is threefold: firstly, to provide an…