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The latest blog posts to take off on Hacker News. 2,925 posts.

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1561

Factorio 1.0

Hello, the atmosphere in the last week was kind of special. We experienced the feeling of the final release being on the horizon many times. And we were shown that it isn't the case time and time again. So it feels very special when it is actually becoming reality. We were trying to be especially careful with any last…

1564

Parallel Seam Carving

Seam carving is a technique for content-aware resizing, which changes the size of an image while attempting to preserve the interesting content of the image. The basic idea behind the technique is to remove low-energy seams: paths of pixels that are similar to their surroundings. A removed seam can be either vertical…

1575

Krita, OpenGL and Qt

Adrian Page first coded an OpenGL-based canvas implementation for Krita in 2005 . That was back in the Qt3 days. OpenGL was fairly simple back then, but we had to duplicate all our canvas handling code, once implemented in OpenGL, once implemented with QPainter.

1576

Straightened Trees

Using custom code, the natural curvature of each tree is "corrected." Manufactured objects, i.e. buildings and power lines, twist and contort around the artificially plumbed tree. Each photo is shot on large format film, the only medium that captures enough detail to straighten the tree without pixelly artifacts…

1587

Fix Your Timestep

Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…