Learning ‘Montezuma’s Revenge’ from a single demonstration
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The latest blog posts to take off on Hacker News. 181 posts.
Stay up to speed on the rapid advancement of AI technology and the benefits it offers to humanity.
For an upcoming project, I need to extract level data from the classic 1985 video game Super Mario Bros (SMB) . More precisely, I want to extract the background imagery for each stage of the game, excluding HUD elements and moving sprites, etc.
Bill Gates was as aware as everyone else of the abundant deficiencies of his own company’s hastily procured operating system for the IBM PC. So, in September of 1981, before the PC had even shipped and just a handful of months after VisiCorp had started their own similar project , he initiated work at Microsoft on a…
Posted by Carl Vondrick, Research Scientist, Machine Perception Tracking objects in video is a fundamental problem in computer vision, essential to...
Has any successful piece of software ever deserved its success less than the benighted, unloved exercise in minimalism that was MS-DOS? The program that started its life as a stopgap under the name of “The Quick and Dirty Operating System” at a tiny, long-forgotten hardware maker called Seattle Computer Products…
A while back I was going through Dolphin’s issues page out of sheer boredom. I eventually came across issue 726 – Gamma setting has no effect. Out of curiosity, I clicked.
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This generated a lot of lively discussion on twitter and /r/c64 . A bunch of people were curious as to how it works and I promised to explain it on my blog.
The following post from John provides more information on this technology and the making of its sample video: a 5k re-release of the award-winning Henry, from Oculus Story Studios for Oculus Go and...
Take a look behind the scenes as the World of Warcraft Classic team give us an update on how they are recreating WoW history. In this Dev Watercooler, the team share core decisions, current thinking, and some of the technical challenges and solutions they’re working on.
The French creative aesthetic has always been a bit different from that of English-speaking nations. In their paintings, films, even furniture, the French often discard the stodgy literalism that is so characteristic of Anglo art in favor of something more attenuated, where impression becomes more important than…
There is more than meets the eye when it comes to how we understand a visual scene: our brains draw on prior knowledge to reason and to make inferences that go far beyond the patterns of light that hit our retinas. For example, when entering a room for the first time, you instantly recognise the items it contains and…
Last summer I began reverse engineering Animal Crossing for the GameCube to explore the possibility of creating mods for the game. I also wanted to document the process to create tutorials for people interested in ROM hacking and reverse engineering. In this post I explore the developer debugging features that are…
Ok→Cancel versus Cancel→Ok (kovarex) A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we…
As we saw in my previous article , Jeff Tunnell walked away from Dynamix’s experiments with “interactive movies” feeling rather disillusioned by the whole concept. How ironic, then, that in at least one sense comparisons with Hollywood continued to ring true even after he thought he’d consigned such things to his…
The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.
In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up a window with an OpenGL 3.3 context u
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Position Map Regression Networks (PRN) is a method to jointly regress dense alignment and 3D face shape in an end-to-end manner. In this article, I’ll provide a short explanation and discuss its applications in computer vision. When I was a… Continue reading 3D Face Reconstruction with Position Map Regression Networks
For me, the most favorite type of a computer program is an emulator. Being able to run code from a completely different hardware architecture always seemed like a magic. The old computers are great on their own, so this kind of connection between historic machines and the modern computing environment feels almost like…
BGP is the glue of the internet. For a protocol that was produced on two napkins in 1989 it is both amazing and horrifying that it runs almost all of the ISP to ISP interactions and is now a very fundemental part of the internet.
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 23 “Ken Wood”, the twenty-third alpha version …