Ruffle – Flash Emulator – Progress Report
Get ready for the biggest Ruffle announcement yet! And the first one on the blog!
The latest blog posts to take off on Hacker News. 2,925 posts.
Get ready for the biggest Ruffle announcement yet! And the first one on the blog!
To learn how optimizing compilers are made, I built one targeting the 6502 architecture . In a bizarre twist, my compiler generates faster code than GCC, LLVM, and every other compiler I compared it to.
Every Wordle solution laid out at once. Filter all 2,309 by letter, position, and gray/yellow/green clues to narrow down today's answer.
Porting Linux to Apple Silicon
GPT-4 will change the world.
We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.
It shouldn’t be surprising that ChatGPT can play chess.
Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
💦 A huge, step-by-step tutorial on how to create a beautiful stylized water shader in Unity using Shader Graph. This works with Unity's Universal Render Pipeline (URP). Includes colors, foam, refraction, reflections, caustics and Gerstner waves.
So here’s a well-known optimization trick that also tells you a bit about how GPUs work.
NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It's easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.
Thanks to 173 contributors, 689 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.10 release on crates…
Sumplete.com was invented, coded and even named entirely by ChatGPT.
the history of 3dfx Interactive
I managed to exploit the Nintendo DSi browser 15 years after it was released in Japan. This post will go over the journey and the technical details.
Using Stable Diffusion techniques to create 2D game environments
It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!
Your knight for my pawn, and you have to take it.
I’ve made some modern games in retro style, and one thing people will always tell you is, make sure your pixels are the same size. When your base resolution ...
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All about changes and improvements that Godot 4.0 offers to C# developers.
Today, we permanently banned over 40,000 accounts that were using third-party software to cheat in Dota over the last few weeks. This software was able to access information used internally by the Dota client that wasn't visible during normal gameplay, giving the cheater an unfair advantage. While fixing the…
Call-by-push-block
We use ChatGPT to allow a user to intuitively control multiple robots such as drones, robot arms, home assistant robots using only language.
An illustrated description of what Textmode Art is and how to get started.
This release primarily corrects a security issue present in NetHack versions 3.6.2, 3.6.3, 3.6.4, 3.6.5, and 3.6.6. For details about the security issues please see https://www.nethack.org/security . You are encouraged to update to NetHack 3.6.7 as soon as possible.
Fictional short story about Clippy & AI hard takeoff scenarios grounded in contemporary ML scaling, self-supervised learning, reinforcement learning, and meta-learning research literature.
Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!