Space Truckin' – The Nostromo (2012)
“I was really influenced by three films,” Ridley Scott told Fantastic Films in 1979, on the subject of the Nostromo and its claustrophobic corridors. “Not so much in terms of Star…
The latest blog posts to take off on Hacker News. 254 posts.
“I was really influenced by three films,” Ridley Scott told Fantastic Films in 1979, on the subject of the Nostromo and its claustrophobic corridors. “Not so much in terms of Star…
Made in Notion, the connected workspace where AI agents and teams organize docs, projects and knowledge together.
As one of the co-creators of Crash Bandicoot, I have been (slowly) writing a long series of posts on the making of everyone’s favorite orange marsupial. You can find them all below, so enjoy.…
I was working on a bug in Chocolate Quake netcode. The issue was an edge case where starting two clients on the same machine resulted in the second one zombifying the first one. When the bug occurred there was no disconnection but the client could no longer move. Instead the screen would show an "indicator" looking…
How to draw high fidelity graphics when all you have is an x and y coordinate.
Today, we’re introducing WorldGen: a state-of-the-art end-to-end system for generating interactive and navigable 3D worlds from a single text prompt.
Igalia is an open source consulting firm specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and client-side web technologies, graphics pipeline, compilers and virtual machines. We have the most WPE, WebKit…
I recently discovered that you could make PS2 games in JavaScript.
Programmers are known to not have a strong suit for art related disciplines, pixel art is no exception.
Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License.
Today Rebecca Burger Becky Heineman shares the tale of porting Doom to the 3DO console under extreme conditions. There is an engine to tweak, deadlines to hit, hardware acceleration to get working, and dramatic rock anthems to record. We also learn about how game piracy led her to game development and what it was like…
Released in June 1996, Quake had to ride three technological shock-waves during its lifetime. Besides the emergence of 3D hardware accelerator cards and the growth of the Internet, an operating system shift put game developers in a tough position.
A friend cleaned up and gave me a copy of a game I've not heard about before: Castrol Honda Superbike World Champions , a motorbike racing game for PC, released 1998 by Interactive Entertainment Ltd. and Midas Interactive Entertainment.
For those of you who are living under a rock, Valve announced three new hardware devices joining …
written by - Akshat Joshi Sometime back, I set myself a crazy constraint: Load only one thing at boot - A Pong game that fits in one floppy disk sector — 512 bytes. Why would I build this? I have played with Operating Systems and their workings by customizing them and tweaking their
Also: World League Basketball
Introducing SIMA 2, the next milestone in our research creating general and helpful AI agents. By integrating the advanced capabilities of our Gemini models, SIMA is evolving from an instruction-follower into an interactive gaming companion.
Valve does nothing and still wins
Tangent space is often presented as a confusing block of shader math. This is a deep dive into what tangent vectors actually mean, how they emerge from UVs to bridge 2D and 3D space, and the geometry that makes normal mapping possible.
A year-long journey through polygon meshes, cubemaps, and smoothed-particle hydrodynamics in pursuit of a modern SimEarth
We traditionally divide consoles into “generations”—the earliest devices like the Magnavox Odyssey are the first generation, the Atari 2600 is second, the NES third, the SNES and Genesi…
How I spent two decades tracking down the creators of a 1987 USENET game and learned modern packaging tools in the process. The Discovery: A Digital Time Capsule from 1987 Picture this: October 26, 1987.
The OpenMW team is proud to announce the release of version 0.50.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems. This round number release overhaul…
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design.
While some have traced Wordle to Lingo, a game show that started in 1987, they’ve missed an earlier implementation: WORD was published in 101 Computer Games by Digital Equipment Corp. in 1973 and l…
A brief introduction into computer vision and image processing using Grayskull library.
Understanding how dithering works, visually.
How far would you go for realism? The world of flight simulation has come a long way over the past […]