Why can’t you design noise in frequency space?
The python code that goes along with this blog post can be found at To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. Wh…
The latest blog posts to take off on Hacker News. 142 posts.
The python code that goes along with this blog post can be found at To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. Wh…
This comes from a question posed to me and others in 2019 by Stefan Langerman, a computational geometer who also happens to be a diamond dealer. The classic ...
The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…
This article is part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
The late 90s saw the emergence of Capcom in the world of arcades. The Osaka based company seemed to produce one hit after another with Ghouls'n Ghosts in 1988, Final Fight in 1989 and Street Fighter II in 1991 among a myriad of other excellent games.
Imagine asking Julius Caesar to review the arcade game Galaga. He lacks the knowledge of space that even children have today, and certainly can’t recognize a...
A comprehensive comparison of the two most popular chess websites.
Back in late 2019, the FPGA -based hardware emulation company Analogue , known for their near-flawless clones of various retro video game consoles announced an exciting new product. This time around, instead of plugging into your TV and playing the games of one system (per device), the product called the Analogue…
Solve all your shader problems with this one weird trick.
The dawn of incremental games: how some of the most virally addictive games of the 2010s were nothing but text and numbers going up.
My exploration into making a 90s style fantasy console inspired by the PS1
I became a big fan of Minecraft when I first started playing it in early-2011. I have stopped in recent years since I find it dangerously addictive, though I sometimes keep up with the new changes. Today I want to look back at a development mistake that was made in Beta 1.8, one that took a decade to recover from.
The man who invented the interactive fiction genre talks about its past and future.
Introduction It was nice to get out and actually look through AR and VR displays at AWE 2021. I started to write about everything I saw at AWE, but to me Tilt-5 was such a standout that I decided t…
Want to develop your own game engine? Here is a nice overview of what you need to implement in order to develop a game engine.
Lessons from finishing my first game, Pocket Pong AR
I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Last weekend, I finally had
I shouldn't care, but I do.
This documents my process of finding a fix for the “Original game not found” problem when installing Heroes of Might and Magic V: Hammers of Fate from Ubisoft. For the actual fix, pleas…
Client-Server Game Architecture | Client-Side Prediction and Server Reconciliation | Entity Interpolation | Lag Compensation | Live Demo
The home of Code & Visuals
This blog is all about astrophotography and it works mainly as an imaging diary. J-P Metsavainio is a Finnish astrophotographer,
To the person who [is] contemplating buying this game, what would I say? I would say take your money and give it to the homeless, you’ll do more good. But if you are mad to buy this game, you’ll probably have a hell of a lot of fun playing it, it will probably make you uneasy, and you’ll probably be a smarter person…
An in-depth analysis that explains how this console works internally
Our discussion on the creation of the great-granddaddy of all computer wargames
Robert Vanderbei has written a beautiful series of articles and talks about a method for finding the radius of the earth based on a single photograph of a sunset over a large, calm lake.