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2197

Portals and Quake

Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py , a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis , the tool used by Quake, Half-Life and Source Engine games.

2198

Building Bauble

I made something that I think is pretty neat, and I want to tell you about it. This is a little hot air balloon made out of alternating layers of brass and bronze that stack together with these angled facets: It’s 3D printed, sort of, but it really is solid metal – it’s not a metallic filament. It’s made by “lost wax…

2212

Zig's comptime is bonkers good

Programming has obvious abilities to increase productivity through automated manipulation of data. Metaprogramming allows code to be treated as data, turning programming’s power back onto itself. Programming close to the metal has perhaps the most to gain from metaprogramming as high level concepts need to be mapped…

2213

How I program with LLMs

This document is a summary of my personal experiences using generative models while programming over the past year. It has not been a passive process. I have intentionally sought ways to use LLMs while programming to learn about them. The result has been that I now regularly use LLMs while working and I consider their…