Letting Claude play text adventures
Experiments in cognitive architecture.
The latest blog posts to take off on Hacker News. 2,047 posts.
Experiments in cognitive architecture.
In 1998 Looking Glass Studios released the stealth game Thief: The Dark Project . This was just as 3D hardware acceleration was taking off, so due to the development cycle it didn't use hardware acceleration; it was a purely software-rendered game.
Not that long ago I became aware of Justine Tunney's cosmopolitan libc project. It's a toolkit that allows you to compile C source code into a single binary...
It has been two decades since the video game Max Payne was release on July 23, 2001. The game itself was some incredible homage to The Ma...
It turns out, you can attach an external GPU to a Raspberry Pi 5. So my natural first question is, can I game on it? Let’s try it out and compare it with some similar computers. Just a quick FTC required note: When you buy through my links, I may earn a commission. For the showdown of crappy gaming computers, we’ll…
The home of Code & Visuals
Have you ever noticed that the food graphics in Super Smash Bros. and Kirby Air Riders are flat “billboarded” stock images of food? This artistic decision from director Masahiro Sakurai has per...
Notes about creative coding on the Web.
This article is part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
Was Daft Punk Having a Laugh When They Chose the Tempo of Harder, Better, Faster, Stronger?
In 1994, a teenager wanted to be noticed in the ANSI art scene. So he created "Inspector Dangerfuck": a profane, stoned, gray-skinned cartoon detective.
Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside &#…
Execution of C# code in Unity's Mono runtime is slow by today's standards, much slower than you might expect! Our game runs 2-3x faster on modern .NET compared to Unity's Mono, and in a few small benchmarks I measured speedups of up to 15x. I've spent some time investigating what's going on and in this article I will…
This article will show you how forming your Pokémon team can be turned into a mathematical optimization problem.
It’s time to take down the future of law enforcement. Following on from my discovery that RoboCop arcade has bootleg protection, see here , I decided it would be fun to crack it. TL;DR –…
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Laurent Le Brun's blog
I hope you'll enjoy the video as much as I enjoyed making it! There are many little details that I'll let you discover on your own.
A deep dive into graphics APIs, shader languages and GPU architecture, exploring a simpler design for modern hardware. By Sebastian Aaltonen.
From 2.5 Pro's lighthouse loop to 3 Pro's "Zombie Phoenix" strategy against Red: a full breakdown of why Gemini 3 Pro is a superior long-horizon agent.
Benchmarking World of Warcraft performance when running native and emulated on Windows on ARM.
Wherein we figure out how to land on the stupid aircraft carrier in Top Gun
Author’s note: I originally intended for this post to cover adventure games, computer role-playing games, wargames and other simulations, a brief look at the home video game market, and final…
I want to wish everyone happy Yule festivities! Midwinter in the northern hemisphere has passed, the days are now slowly becoming longer.
In the past two months or so, I spent some time making tiny GLSL demos. I wrote an article about the first one, Red Alp . There, I went into details about the whole process, so I recommend to check it out first if you're not familiar with the field.
First entry on completing Cheat Engine's tutorial without Cheat Engine