Pete Davies: The ‘Invadar’ Arcade Collection
One of the very early committed arcade collectors here in the UK was a guy called Pete Davies. Known on the arcade forums as Invadar, he was by all accounts, very well liked. I can’t say that…
The latest blog posts to take off on Hacker News. 2,047 posts.
One of the very early committed arcade collectors here in the UK was a guy called Pete Davies. Known on the arcade forums as Invadar, he was by all accounts, very well liked. I can’t say that…
Merk: Denne teksten er mer enn ett år gammel. Jeg kan ikke garantere at alt som står her fremdeles er riktig eller det jeg mener. Les likevel og skriv en kommentar om du lurer på noe! English: Old post, might be outdated.
We released HENkaku a week ago and were blown away by the reception. There has been over 25k unique installs and every day new homebrew are being announced. This is all thanks to those who contributed to the SDK project back when Rejuvenate was announced. Without a working toolchain for developers and a couple of…
It is the moment you have all been waiting for!...ish. I am sticking one toe in the water and putting out a very, very unpolished release of the very first version of the engine (the isometric...
Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.
I am still puzzling through the right way to think about some ideas in compression, so let’s take a break from that and talk about generally cleaning up the ...
The How To Make an RPG book teaches you what you need to know to make your own computer role-playing game. Pick it up and start making your game today.
A high-minded goal like “expand the boundaries of the medium” doesn’t always mean forging ahead in crazy new unknown directions. Sometimes it means examining lost evolutionary lines in game design – picking up ideas that were abandoned long ago and seeing if there’s any new life in them. The game I keep coming back to…
Twenty years. Wow. Where has all the time gone? We've all had many adventures during those years and Quake spawned many a game franchise and/or game company whether directly or through its influence. For this 20th I'm going to share a document created by Joost Shuur called QUAKETALK 95. This Quak
This is the second post of a series on practical game-design techniques. Here’s the first. In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate…
If you are looking to synthesize the sound of a plucked string, there is an amazingly simple algorithm for doing so called the Karplus-Strong Algorithm. Give it a listen: KarplusStrong.wav Here it …
Hi all - bet you are wondering what is going on at this point. The short answer is I did not know exactly how to proceed until now, finally having an idea of my employment situation. I have talked to...
In “The Seventh Sally,” a story by the great Polish science-fiction writer Stanislaw Lem, a god-like “constructor” named Trurl comes upon a former tyrant named Excelsius, now exiled to a lonely asteroid by the peoples of the planets he used to terrorize. Upon learning of Trurl’s powers, Excelsius demands that he…
It’s been roughly 3 years since DDraceNetwork (DDNet) started in the summer of 2013. Last year I wrote a non-technical History of DDNet . Today in this post we will dive into the technical side of what makes DDNet run.
I contributed this one-filer to the C64 Demo compo at Datastorm 2013 . It ended up on 7th place, which I consider quite good for a technical proof of concept.
graph theory, music theory
I have created 50 mini browser games this year. This is it. Click the image to play the game. Games are roughly placed as follows.
So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python" , a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your…
I used Perlin noise for the fog effect and title screen in Under Construction. I tweeted about my efforts to speed it up, and several people replied either confused about how Perlin noise works or not clear on what it actually is. I admit I only (somewhat) understand Perlin noise in the first place because I’ve…