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Portals and Quake

Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py , a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis , the tool used by Quake, Half-Life and Source Engine games.

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Building Bauble

I made something that I think is pretty neat, and I want to tell you about it. This is a little hot air balloon made out of alternating layers of brass and bronze that stack together with these angled facets: It’s 3D printed, sort of, but it really is solid metal – it’s not a metallic filament. It’s made by “lost wax…

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Why is my CPU usage always 100%?

If you’re new to this series, I’ve been documenting the process I went through upgrading my old PXA166-based Chumby 8’s 2.6.28 Linux kernel to a modern 6.x version. Here are links to parts 1 , 2 , 3 , 4 , 5 , 6 , 7 , and 8 . At this point in the project, all of the main hardware peripherals were working great. I…