Uncovering the mechanics of The Games: Winter Challenge
An investigation into The Games; Winter Challenge
The latest blog posts to take off on Hacker News. 2,047 posts.
An investigation into The Games; Winter Challenge
A breakdown of how an AI model attempts to solve a complex chess puzzle, showcasing its human-like reasoning, problem-solving attempts, and eventual reliance on external information.
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Movies are handmade, and just like any other art form, sometimes the seams that hold movies together become visible to the audience. For mov...
Introduction During the late 1980s, Namco set out to create the world’s largest arcade game. The result was Galaxian3: Project Dragoon; a 28 player behemoth that debuted in April 1990 at the …
... and why signed distance functions are cool!
Visual Effects Supervisor - Scott Squires Visual Effects Director of Photography - Patrick Sweeney The effects for this movie were orig...
Last weekend, we participated in the Ludum Dare game jam for the 10th time. It's a worldwide event
Craft a mansion and uncover mysteries in this exceptional marriage of storytelling and roguelike mechanics.
Although the title of this article might suggest otherwise, I don’t dislike Unreal’s multiplayer features. As someone who has worked on two different multiplayer games in Unreal, I enjo…
An in-depth, personal journey recreating Daft Punk’s “Something About Us” in Ableton Live 12 — track by track. From synths to talkbox guitars, a nostalgic dive into French Touch culture, sound design, and the joys of music production.
At the beginning of 1996, Sierra On-Line was still basking in the success of the previous summer’s Phantasmagoria , the best-selling game it had ever published. With revenues of $158.1 million and profits of $16 million in 1995, the company was bigger and richer than it had ever been. In light of all this, absolutely…
For the past few years, cheats have evolved rapidly. First came memory reading aimbots, then colorbots, and now AI aim assist. Cheats have escaped the host PC. How does it affect the players and anti-cheats?
in an era where tech giants increasingly control our digital experiences, the Steam Deck stands as a beacon of user freedom
Upon reflection, Myst has long been more analogous to a graph than a traditional linear game, owing to the relative freedom it affords players. This is…
Just kidding. Of course, I have something to say about this. In the company, we look at the art of Homeworld from time to time and bow to the creators of this masterpiece. Once, we talked about how great the background look and how interesting this sketched style is. There is something…some details seem…special to us:
Understanding derivatives and logarithms of transforms
A conversation with lead producer Laura Kröger on the making of Odysseus and what it would take to become a permanent institution.
This article looks at how different types of shoes can affect game development and examines how games deal with this in practice.
As I’m getting older I look back on all the things I’ve done as a creative developer, and I see so many cool projects! But I never wrote down any development
My journey making a Sudoku variant that doesn’t have rows or columns
So far, we’ve only really touched on some of the fundamentals of reverse engineering with one game example, but this time we’re looking at something a bit different. Shenmue (1999) is widely known for its pursuit of realism and has remained an influential series to this day, with its third game releasing in 2019. This…
Inspired by multiple posts on dithering, I set out to create a correct implementation of Atkinson dithering with support for RGB colour palettes. The post also outlines implementing linearising the colour-space and correcting for human perception.
During the winter of 2024, I restored an IBM PS/1 486-DX2 66Mhz, "Mini-Tower", model 2168. It was the computer I always wanted as a teenager but could never afford. Words cannot do justice to the joy I felt while working on this machine.
Minecraft generates unique worlds with Perlin noise. Covers the algorithm, octaves, and Fractal Brownian Motion - with a terrain implementation walkthrough.
I have cited a few games as inspiration for Balatro in the past, but I wanted to talk about one in particular that hasn’t been mentioned much that arguably is the most important. I think if I had some kind of Balatro vision board, solitaire (Klondike) would be right in the middle of it with a big r
How do we represent a rotation in 3 dimensions? This is a surprisingly deep question, and one we can learn a lot from. Our goal will be to “rediscover” quaternions from first principles, building them up by exploring different representations and fixing the failures along the way.