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The End of Sierra as We Knew It, Part 1: The Acquisition

At the beginning of 1996, Sierra On-Line was still basking in the success of the previous summer’s Phantasmagoria , the best-selling game it had ever published. With revenues of $158.1 million and profits of $16 million in 1995, the company was bigger and richer than it had ever been. In light of all this, absolutely…
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Games & GraphicsHistory & Retro Computing2025

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Apr 4, 2025The End of Sierra as We Knew It, Part 1: The Acquisition by cybersoyuz286115

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