Most cited
Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 99 posts.
Leaving Rust gamedev after 3 years
Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games…
Jukebox
We’re introducing Jukebox, a neural net that generates music, including rudimentary singing, as raw audio in a variety of genres and artist styles. We’re releasing the model weights and code, along with a tool to explore the generated samples.
Tales of the M1 GPU
Porting Linux to Apple Silicon
DirectX is coming to the Windows Subsystem for Linux
DirectX 12, NVIDIA CUDA, OpenGL and OpenCL acceleration are coming to the Windows Subsystem for Linux.
Demolishing Wallhacks with VALORANT's Fog of War
From the very beginning of VALORANT development, we made it a priority to build out cheating resistance to ensure competitive integrity. In this article, I’ll walk you through one of these anti-cheat systems - Fog of War. This…
Ubershaders: A Ridiculous Solution to an Impossible Problem
When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but…
OpenAI Five
Stay up to speed on the rapid advancement of AI technology and the benefits it offers to humanity.
MuseNet
We’ve created MuseNet, a deep neural network that can generate 4-minute musical compositions with 10 different instruments, and can combine styles from country to Mozart to the Beatles. MuseNet was not explicitly programmed with our understanding of music, but instead discovered patterns of harmony, rhythm, and style…
Pirates playing a game dev simulator complain about piracy
When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.
Godot and consoles, all you need to know
The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.
Why Every Movie Looks Sort of Orange and Blue
Maybe you haven't noticed, but just about every scene in every blockbuster movie has the same color scheme.
How to program independent games (Johnathan Blow of Braid fame)
How to program independent games
Changes to Unity Plans and Pricing
The latest news and updates related to Unity pricing and subscription plans.
Friday Facts #176 - Belts optimization for 0.15
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am…
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
Games have been used for decades as an important way to test and evaluate the performance of artificial intelligence systems. As capabilities have increased, the research community has sought games with increasing complexity that capture different elements of intelligence required to solve scientific and real-world…
Bevy: A data-driven game engine and app framework built in Rust
After months of work, I am ecstatic to finally announce Bevy Engine! Bevy is a refreshingly simple data-driven game engine and app framework built in…
Why you should use OpenGL and not DirectX
Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
Dolphin Emulator and OpenGL drivers - Hall of Fame/Shame
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android....
Genie 2: A large-scale foundation world model
Generating unlimited diverse training environments for future general agents
Flash Animations Live Forever at the Internet Archive
Great news for everyone concerned about the Flash end of life planned for end of 2020: The Internet Archive is now emulating Flash animations, games and toys in our software collection. In the early 1990s, web browsers were incredibly powerful compared to what came before - with simple files written in HTML that could…
A generalist AI agent for 3D virtual environments
Introducing SIMA, a Scalable Instructable Multiworld Agent