Rich Geldreich
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, Open Geospatial Consortium member, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
- Popular posts
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Visit richg42.blogspot.com → RSS feedOn Hacker News May 2014 – Dec 2023
Systems & Performance 4Software Engineering 4Games & Graphics 3Databases & Data 2Tech Industry & Business 2Web & Frontend 1
Near-lossless image formats using ultra-fast LZ codecs
I think simple ultra-high speed lossy (or near-lossless) image codecs, built from the new generation of fast LZ codecs, are going to become ...
Faster LZ is not the answer to 150-250 GB video game downloads
When the JPEG folks were working on image compression, they didn't create a better or faster LZ. Instead they developed new approaches. I se...
Lz_xor
If LZ compression is compilation , what other instructions are useful to add? I've spent the last several years, off and on, trying to figur...