Lessons learned while developing Age of Empires 1 Definitive Edition
In late 2016 I began helping Forgotten Empires on Age 1 DE , a UWP app shipping in the Windows Store on Feb 20th. I only helped occasionall...
Co-owner of Binomial LLC, working on GPU texture interchange. Open source developer, Open Geospatial Consortium member, graphics programmer, former video game developer. Worked previously at SpaceX (Starlink), Valve, Ensemble Studios (Microsoft), DICE Canada.
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In late 2016 I began helping Forgotten Empires on Age 1 DE , a UWP app shipping in the Windows Store on Feb 20th. I only helped occasionall...
Typical Age DE forum post: The pathfinding in the game is terrible. First off, Age of Empires Definitive Edition is a remaster of...
The driver landscape is something that any practicing GL dev must face unless you like having only a fraction of potential customers able t...
If LZ compression is compilation , what other instructions are useful to add? I've spent the last several years, off and on, trying to figur...