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Why you should use OpenGL and not DirectX
Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
Development updates, design experiments, and behind-the-scenes stories from Wolfire Games, creators of Overgrowth, Receiver 2, and Lugaru.
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Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…