Blogs / Personal blogs

Andrew Chan

andrewkchan.dev

I'm a software engineer living in San Francisco. Previously I was at South Park Commons and Figma , and graduated from UC Berkeley in 2019. This is my blog where I post about things I'm interested in, mostly tech-related.

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1

Simulating fluids, fire, and smoke in real-time

Fire is an interesting graphics problem. Past approaches generally faked it. For example, Lord of the Rings used sprites with lots and lots of smoke (the fluid sim was too expensive at the time, even for movies). Real-time applications like video games have pretty much exclusively used non-physical approaches.