A Perceptron in Age of Empires II
An operational NAND gate in Age of Empires II , built with the game's scenario editor. This one can also be built within the game in a two-player setup but it's a lot easier (so to speak) to just script it.
An operational NAND gate in Age of Empires II , built with the game's scenario editor. This one can also be built within the game in a two-player setup but it's a lot easier (so to speak) to just script it.
I’m still to this day just blown away by continental drift and things like that, stuff that most people think sounds pretty boring.
At long last, Relic Entertainment has announced that Age of Empires 4 is coming. Strategy gamers rejoice! I am excited – I played the first one back in ’98 (I may be dating myself here)…
MIDI Guide, the open, "comprehensive" MIDI CC & NRPN dataset, has far outgrown its original purpose.
(TL;DR: this is a blog post about the process of writing my guide to SDF fonts .)
Back in the day when Principia originally released for Windows in 2014, the game would run on versions as far back as Windows XP. Given that Principia 1.4 was released while Windows XP still had mainstream support, this of course made sense at the time, and there was no real reason not to support it given that the…
In the OpenGL course I'm teaching at a university, my students learn that the GPU uses something called rasterization to draw stuff on the screen. Then, I explain how — in theory — rasterization works, e.g. how would one write the code to draw a fixed triangle on screen. Of course, the GPU does that for us, but it is…
ernesernesto dev blog
TLDR: Written version of the talk I gave at Develop Brighton 2026. Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the
In the age of smart devices and instant entertainment, can a medium as old as MUDs survive? Driven entirely by text, these Multi-User Dimensions ― or Dungeons,
Dmitri's blog about programming, Clojure, and software development
My complete guide for setting up the ASRock BC-250. You can’t beat its price for performance, and it’s perfect for those who love tinkering with projects.
How to emulate an Atari YM2149 audio chip on Amiga at litteraly 0 CPU cost, by Arnaud Carré
Join me as I update a project through 10 years of Unity editors. Along the way I will talk about my process, Unity tips and tricks, and the tech changes of Unity Engine - several of which I observed firsthand while working at Unity.
A step-by-step guide to modern texture memory layout
Modern PC games make you install a ring-0 anti-cheat driver you can't audit.
How four layers of authentication in a production anti-cheat driver still hand you a complete BYOVD toolkit
In 1994, a teenager wanted to be noticed in the ANSI art scene. So he created "Inspector Dangerfuck": a profane, stoned, gray-skinned cartoon detective.
A write-up of a full shader debugging session to find out why my Voronoi Diagram shader was stuttering in one specific machine.
Stars! is a 1995 4X game (explore, expand, exploit, exterminate) for 16-bit Windows 3.1 that I first played ~28 years ago. While Windows is famously backwards compatible, it’s notoriously difficult to play Stars! today. Windows x64 cannot run 16-bit applications, and playing requires either retro hardware or emulation…
AI is now able to decompile games and software in a matter of days. That's scary... but kind of exciting.
Igor's programming blog
LittleJS just got the biggest update since it launched! It is still the small, fast, dependency-free HTML5 game engine it always was. Now it also has a full 3D renderer sharing the canvas with your…
At the moment only SST1 (Voodoo1) is supported on IP32 (O2). Only tested on IRIX 6.5.30 with RM7000C CPU. -driver sources (SST1 and CVG support on IP32) https://github.com/sdz-mods/tdfx_irix -glide2x IRIX port (SST1 on IP32) https://github.com/sdz-mods/glide_irix -hinv wrapper with 3dfx support…
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To its credit my integrated GPU shows up as 48% faster on UserBenchmark than the GPU in my low end hardware target; a…
I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…
As part of the ZX Spectrum tour, I implemented some routines that would let you play simple tones out of the 1-bit beeper. These were in large part inspired by earlier work I did on the Apple II. W…
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