MuseScore 4.1 is now available
We are delighted to announce our first major update to MuseScore 4 since it launched last year. This update includes a significant upgrade to our playback…
Dolphin Emulator Progress Report: May, June, and July 2023
This has been a bit of a tumultuous summer for the project, but now things are returning to normalcy. For those who somehow missed it, the Dolphin on Steam project has ceased after contact between Valve and Nintendo. Though we disagree with their stance and decision, we respect Valve's right to impose whatever…
Godot Arrives in the Epic Games Store
We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.
The water technology behind Avatar: The Way of Water
Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.
A History of the Amen Break: From the Winstons to Futurama and Om Unit
How did a six second drum sample go on to inspire entire sub-genres of music? Let's examine the history of the Amen Break.
Godot 4 Release Candidate 1
The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.
Friday Factorio Facts #381 – Space Platforms
Hello, Several FFFs ago we have shown you what a Space platform can look like (FFF-373), today we would like to explain how they work in a bit more detail.
MAME 0.260
Some long-anticipated updates landed in October, making MAME 0.260 a very exciting release! Firstly, there are some general updates to MAME itself. After a few false starts, MAME now supports bgfx video output with Wayland on Linux. As requested by users, you can finally use delta CHD files for clone systems and…
Godot: A Collaboration with Google and the Forge
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
Some flying robot behavior improvements
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
What's new in C# for Godot 4.0
All about changes and improvements that Godot 4.0 offers to C# developers.
Like diffusion but faster: The Paella model for fast image generation
The ability to generate realistic images without waiting would unlock applications from engineering to entertainment and beyond. New work takes a step...
Nintendo 64 Test Cart ROM
We were sent a Nintendo 64 test cartridge ROM that was dumped anonymously. Zoinkity wrote up a nice readme explaining the details which is included in the 7ZIP file we’ve uploaded to the Internet Archive for safekeeping. Download it by clicking here .
Bevy 0.10: data oriented game engine built in Rust
Thanks to 173 contributors, 689 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.10 release on crates…
GameBox is a programmable, turn-based, WebAssembly game platform
Let's make some games
Kaboom.js 3000
JavaScript game programming library that helps you make games fast and fun
Dolphin Emulator Progress Report: August, September, and October 2023
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the…
An Update on the Open Game License (OGL)
Although we are not yet able to release the OGL at this time, we would like to update you on how things are developing, and the goals we have in mind fo...
Fyrox Game Engine 0.29
Fyrox 0.29 added new animation editor, reworked animation system and lots of smaller improvements.
Compressing Gaussian Splats
Introduction
Bevy 0.11: ECS-driven game engine built in Rust
Thanks to 166 contributors, 522 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.11 release on crates…
Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project
This blog post focuses on our second Spring Lisp Game Jam 2023 entry, wasm4-wireworld , an implementation of Wireworld on top of Hoot 's lower-level assembly tools which are a part of our Guile → Wasm project to bring Spritely Goblins -powered distributed applications to the common web browser.
Publishing free software video games
A comprehensive guide to publishing your video game as free software
VideoPoet A large language model for zero-shot video generation
A Large Language Model for Zero-Shot Video Generation. VideoPoet demonstrates simple modeling method that can convert any autoregressive language model into a high quality video generator.