Networked Physics in Virtual Reality
Recently, Oculus teamed up with developer Glenn Fiedler for research into networked physics in VR. Below is a guest post from Glenn detailing his research.
Recently, Oculus teamed up with developer Glenn Fiedler for research into networked physics in VR. Below is a guest post from Glenn detailing his research.
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Take a look behind the scenes as the World of Warcraft Classic team give us an update on how they are recreating WoW history. In this Dev Watercooler, the team share core decisions, current thinking, and some of the technical challenges and solutions they’re working on.
Introduction In my last post, I discussed the process of building my Magic Leap One (ML1) view simulator model (hereafter referred to as “model”), and now I would like to show you what the view of …
UPDATE: Two updates can be found at the bottom of this article revealing the findings from Fidus InfoSec and FSLabs’ response to the…
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V…
Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as “unbiased, physically correct rendering” what is path tracing, how is it different to ray…
Position Map Regression Networks (PRN) is a method to jointly regress dense alignment and 3D face shape in an end-to-end manner. In this article, I’ll provide a short explanation and discuss its applications in computer vision. When I was a… Continue reading 3D Face Reconstruction with Position Map Regression Networks
Build a game this November in our annual month-long game jam
The Racket GUI library provides an "editor toolkit" which can be used to implement programs that use an interactive graphical canvas where objects can be moved around with the mouse. This toolkit has good reference documentation, however this documentatio...
I haven’t been on r/lisp for a week or so due to being rather low on free time as we try and get an alpha of our game out of the door. When I did pop back I saw ‘5 Reasons why Lisp Games Suffer and proposed solution’ which I thought would be interesting, but what I found was bizarre and misinforming.
Why Can a Machine Beat Mario but not Pokemon? By now, you’ve probably heard of bots playing video games at superhuman levels. These bots can be programmed explicitly, reacting to set inputs with …
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I continue to enjoy seeing what can be done with WSL (Windows Subsystem for ...
The SN76489 is the same sound chip as found in the SEGA Master System. This is an array of eight SN76489 sound chips playable via USB...
There are two prototypical kinds of “computer professionals” in the world. First there are the purist hackers, who dive into the depths of circuits, operating systems, and programming languages like explorers discovering new lands; it wasn’t by chance that away from the computer Will Crowther was a caver, nor that he…
Louis Castle first became friends with Brett Sperry in 1982, when the two were barely out of high school. Castle was selling Apple computers at the time at a little store in his native Las Vegas, and Sperry asked him to print out a file for him. “I owned a printer, so I invited him over,” remembers Castle, “and he…
Bill Gates was as aware as everyone else of the abundant deficiencies of his own company’s hastily procured operating system for the IBM PC. So, in September of 1981, before the PC had even shipped and just a handful of months after VisiCorp had started their own similar project , he initiated work at Microsoft on a…
Given a video of a musical performance, CSAIL’s deep-learning system can make individual instruments louder or softer.
TL;DR: In this post, I build an app that classifies whether an audio sample is a kick drum, snare drum, or other drum sample with 87% accuracy using 🎉machine learning. 🎉
FSD, Waveguides, and Focus/Depth Planes – A Fatally Flawed Foundation While you can’t find what Magic Leap hypes as “photonic light field chip” anywhere in their patent appl…
The VGA remake of Quest for Glory I . By this point, Sierra’s graphics exceeded the quality of most Saturday-morning cartoons, and weren’t far off the standard set by feature films, being held back more by the technical limitations of VGA graphics than those of the artists doing the drawing.
an interactive guide to human networks