The Unreasonable Effectiveness of Recurrent Neural Networks
Musings of a Computer Scientist.
Musings of a Computer Scientist.
Eigenvalues/vectors are instrumental to understanding electrical circuits, mechanical systems, ecology and even Google's PageRank algorithm. Let's see if visualization can make these ideas more intuitive.
The website of Justin Long. Crockpotveggies is a collection of notes about Justin's own projects.
Writeup for my first major machine learning project.
Most developers these days have heard of machine learning, but when trying to find an 'easy' way into this technique, most people find themselves getting scared off by the abstractness of the concept of Machine Learning and terms as regression , unsupervised learning , Probability Density Function and many other…
A machine learning craftsmanship blog.
Today, I'm going to explain in plain English the top 10 most influential data mining algorithms as voted on by 3 separate panels in this survey paper. Once you know what they are, how they work, what they do and where you ... Read More
In this post I’ll describe how I wrote a short (200 line) Python script to automatically replace facial features on an image of a face, with the facial features from a second image of a face.
Musings of a Computer Scientist.
This post does a deep dive on the **epic goal celebration hack**. In a single sentence, I trained a machine learning model to detect in real-time that a goal was just scored by the Habs based on the live audio feed of a game and to trigger a light show using Philips hues in my living room.
A blog on programming C#, REST, WCF, ASP.NET Web API and software architecture
Hey! If you are a web developer, you should know about CatchJS. It’s a service for tracking and logging errors in JavaScript, with some pretty exciting features. “F.D.R.’s War Pla…
In my spare time I’ve been working on a database of Japanese prints for a little over 3.5 years now. I’m fully aware that I’ve never actually written about this, personally very important, project on my blog — until now. Unfortunately this isn’t a post explaining that project. I do still hope to write more about the…
I am super-excited to announce that the book I've been working on for more than the last year, Data Science from Scratch: First Principles with Python is finally available! (buy from O'Reilly, use...
I’ve been working with Machine Learning models both in academic and industrial settings for a few years now. I’ve recently been watching the excellent Scalable ML from Mikio Braun, this…
Deep learning, despite its remarkable successes, is a young field. While models called artificial neural networks have been studied for decades, much of that work seems only tenuously connected to modern results.
Musings of a Computer Scientist.
For Data Scientists: Machine Learning vs Deep Learning discussion, Deep Learning vs Machine Learning, and what is difference between machine learning, pattern recognition, computer vision, robotics, and artificial intelligence.
Some of these are probably apocryphal, but making predictions about the limits of technology is really hard: Space travel is utter bilge. - Dr. Richard van der Reit Wooley, space advisor to...
A couple weeks ago I made it to the FSF's 30th anniversary party. It was a blast in many ways, and a good generator of many fond memories, but I won't go into depth of them here. One particularly exciting thing that happened for me though was I got to meet Gerald Sussman (of SICP !) The conversation has greatly…
This is going to be a two-part post—one on why machine intelligence is something we should be afraid of, and one on what we should do about it. If you’re already afraid of machine intelligence,...
A log of experiments done on the site design, intended to render pages more readable, focusing on the challenge of testing a static site, page width, fonts, plugins, and effects of advertising.
The subject of game AI generally begins with so-called perfect information games. These are turn-based games where the players have no information hidden from each other and there is no element of chance in the game mechanics (such as by rolling dice or drawing cards from a shuffled deck). Tic Tac Toe, Connect 4…